@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
31 lines (28 loc) • 1.27 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './helperFunctions-4InRZPbu.esm.js';
import './hdrFilteringFunctions-CoUzFb5-.esm.js';
import './pbrBRDFFunctions-BPTQXBBV.esm.js';
// Do not edit.
const name = "hdrIrradianceFilteringPixelShader";
const shader = `
var inputTextureSampler: sampler;var inputTexture: texture_cube<f32>;
var icdfTextureSampler: sampler;var icdfTexture: texture_2d<f32>;
uniform vFilteringInfo: vec2f;uniform hdrScale: f32;varying direction: vec3f;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var color: vec3f=irradiance(inputTexture,inputTextureSampler,input.direction,uniforms.vFilteringInfo,0.0,vec3f(1.0),input.direction
,icdfTexture,icdfTextureSampler
);fragmentOutputs.color= vec4f(color*uniforms.hdrScale,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
const hdrIrradianceFilteringPixelShaderWGSL = { name, shader };
export { hdrIrradianceFilteringPixelShaderWGSL };
//# sourceMappingURL=hdrIrradianceFiltering.fragment-GJ2LaCFA.esm.js.map