@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
30 lines (27 loc) • 1.05 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './helperFunctions-CLFdU2UC.esm.js';
import './hdrFilteringFunctions-gLBVOnjT.esm.js';
import './pbrBRDFFunctions-0Pi4de6c.esm.js';
// Do not edit.
const name = "hdrIrradianceFilteringPixelShader";
const shader = `
uniform samplerCube inputTexture;
uniform sampler2D icdfTexture;
uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=irradiance(inputTexture,direction,vFilteringInfo,0.0,vec3(1.0),direction
,icdfTexture
);gl_FragColor=vec4(color*hdrScale,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const hdrIrradianceFilteringPixelShader = { name, shader };
export { hdrIrradianceFilteringPixelShader };
//# sourceMappingURL=hdrIrradianceFiltering.fragment-CSCeqW3a.esm.js.map