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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; import './helperFunctions-CLFdU2UC.esm.js'; import './hdrFilteringFunctions-gLBVOnjT.esm.js'; import './pbrBRDFFunctions-0Pi4de6c.esm.js'; // Do not edit. const name = "hdrIrradianceFilteringPixelShader"; const shader = `#include<helperFunctions> #include<importanceSampling> #include<pbrBRDFFunctions> #include<hdrFilteringFunctions> uniform samplerCube inputTexture; #ifdef IBL_CDF_FILTERING uniform sampler2D icdfTexture; #endif uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=irradiance(inputTexture,direction,vFilteringInfo,0.0,vec3(1.0),direction #ifdef IBL_CDF_FILTERING ,icdfTexture #endif );gl_FragColor=vec4(color*hdrScale,1.0);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const hdrIrradianceFilteringPixelShader = { name, shader }; export { hdrIrradianceFilteringPixelShader }; //# sourceMappingURL=hdrIrradianceFiltering.fragment-CSCeqW3a.esm.js.map