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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; // Do not edit. const name = "hdrFilteringVertexShader"; const shader = `attribute position: vec2f;varying direction: vec3f;uniform up: vec3f;uniform right: vec3f;uniform front: vec3f; #define CUSTOM_VERTEX_DEFINITIONS @vertex fn main(input : VertexInputs)->FragmentInputs { #define CUSTOM_VERTEX_MAIN_BEGIN var view: mat3x3f= mat3x3f(uniforms.up,uniforms.right,uniforms.front);vertexOutputs.direction=view*vec3f(input.position,1.0);vertexOutputs.position= vec4f(input.position,0.0,1.0); #define CUSTOM_VERTEX_MAIN_END }`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ const hdrFilteringVertexShaderWGSL = { name, shader }; export { hdrFilteringVertexShaderWGSL }; //# sourceMappingURL=hdrFiltering.vertex-Bobl35jk.esm.js.map