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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; // Do not edit. const name = "hdrFilteringVertexShader"; const shader = `attribute vec2 position;varying vec3 direction;uniform vec3 up;uniform vec3 right;uniform vec3 front; #define CUSTOM_VERTEX_DEFINITIONS void main(void) { #define CUSTOM_VERTEX_MAIN_BEGIN mat3 view=mat3(up,right,front);direction=view*vec3(position,1.0);gl_Position=vec4(position,0.0,1.0); #define CUSTOM_VERTEX_MAIN_END }`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const hdrFilteringVertexShader = { name, shader }; export { hdrFilteringVertexShader }; //# sourceMappingURL=hdrFiltering.vertex-BA3B8o6d.esm.js.map