@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
22 lines (19 loc) • 902 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './helperFunctions-CLFdU2UC.esm.js';
import './hdrFilteringFunctions-gLBVOnjT.esm.js';
import './pbrBRDFFunctions-0Pi4de6c.esm.js';
// Do not edit.
const name = "hdrFilteringPixelShader";
const shader = `
uniform float alphaG;uniform samplerCube inputTexture;uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);gl_FragColor=vec4(color*hdrScale,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
const hdrFilteringPixelShader = { name, shader };
export { hdrFilteringPixelShader };
//# sourceMappingURL=hdrFiltering.fragment-DgzX0Tmm.esm.js.map