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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; import './helperFunctions-CLFdU2UC.esm.js'; import './hdrFilteringFunctions-gLBVOnjT.esm.js'; import './pbrBRDFFunctions-0Pi4de6c.esm.js'; // Do not edit. const name = "hdrFilteringPixelShader"; const shader = `#include<helperFunctions> #include<importanceSampling> #include<pbrBRDFFunctions> #include<hdrFilteringFunctions> uniform float alphaG;uniform samplerCube inputTexture;uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);gl_FragColor=vec4(color*hdrScale,1.0);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ const hdrFilteringPixelShader = { name, shader }; export { hdrFilteringPixelShader }; //# sourceMappingURL=hdrFiltering.fragment-DgzX0Tmm.esm.js.map