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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import{S as n}from"./index-Bw2N6w1y.esm.min.js";import"./helperFunctions-VdqKNhfd.esm.min.js";import"./hdrFilteringFunctions-nlKk1C7U.esm.min.js";import"./pbrBRDFFunctions-CN3j6T4p.esm.min.js";const i="hdrFilteringPixelShader",e="#include<helperFunctions>\n#include<importanceSampling>\n#include<pbrBRDFFunctions>\n#include<hdrFilteringFunctions>\nuniform float alphaG;uniform samplerCube inputTexture;uniform vec2 vFilteringInfo;uniform float hdrScale;varying vec3 direction;void main() {vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo);gl_FragColor=vec4(color*hdrScale,1.0);}";n.ShadersStore[i]||(n.ShadersStore[i]=e);const r={name:i,shader:e};export{r as hdrFilteringPixelShader}; //# sourceMappingURL=hdrFiltering.fragment-CAfb6S-_.esm.min.js.map