@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
23 lines (20 loc) • 1.07 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './helperFunctions-4InRZPbu.esm.js';
import './hdrFilteringFunctions-CoUzFb5-.esm.js';
import './pbrBRDFFunctions-BPTQXBBV.esm.js';
// Do not edit.
const name = "hdrFilteringPixelShader";
const shader = `
uniform alphaG: f32;var inputTextureSampler: sampler;var inputTexture: texture_cube<f32>;uniform vFilteringInfo: vec2f;uniform hdrScale: f32;varying direction: vec3f;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {var color: vec3f=radiance(uniforms.alphaG,inputTexture,inputTextureSampler,input.direction,uniforms.vFilteringInfo);fragmentOutputs.color= vec4f(color*uniforms.hdrScale,1.0);}`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
const hdrFilteringPixelShaderWGSL = { name, shader };
export { hdrFilteringPixelShaderWGSL };
//# sourceMappingURL=hdrFiltering.fragment-B7Ied-bf.esm.js.map