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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { R as RegisterClass } from './index-FzOfPXLV.esm.js'; import { b as FlowGraphExecutionBlockWithOutSignal } from './KHR_interactivity-Bmb38TjL.esm.js'; import { R as RichTypeAny } from './declarationMapper-rcGCdcDP.esm.js'; import './objectModelMapping-CJnQ6at_.esm.js'; /** * This block will set a variable on the context. */ class FlowGraphSetVariableBlock extends FlowGraphExecutionBlockWithOutSignal { constructor(config) { super(config); // check if the variable is defined if (!config.variable && !config.variables) { throw new Error("FlowGraphSetVariableBlock: variable/variables is not defined"); } // check if the variable is an array if (config.variables && config.variable) { throw new Error("FlowGraphSetVariableBlock: variable and variables are both defined"); } // check if we have either a variable or variables. If we have variables, set the inputs correctly if (config.variables) { for (const variable of config.variables) { this.registerDataInput(variable, RichTypeAny); } } else { this.registerDataInput("value", RichTypeAny); } } _execute(context, _callingSignal) { if (this.config?.variables) { for (const variable of this.config.variables) { this._saveVariable(context, variable); } } else { this._saveVariable(context, this.config?.variable, "value"); } this.out._activateSignal(context); } _saveVariable(context, variableName, inputName) { // check if there is an animation(group) running on this variable. If there is, stop the animation - a value was force-set. const currentlyRunningAnimationGroups = context._getGlobalContextVariable("currentlyRunningAnimationGroups", []); for (const animationUniqueId of currentlyRunningAnimationGroups) { const animationGroup = context.assetsContext.animationGroups.find((animationGroup) => animationGroup.uniqueId == animationUniqueId); if (animationGroup) { // check if there is a target animation that has the target set to be the context for (const targetAnimation of animationGroup.targetedAnimations) { // check if the target property is the variable we are setting if (targetAnimation.target === context) { // check the variable name if (targetAnimation.animation.targetProperty === variableName) { // stop the animation animationGroup.stop(); // remove the animation from the currently running animations const index = currentlyRunningAnimationGroups.indexOf(animationUniqueId); if (index > -1) { currentlyRunningAnimationGroups.splice(index, 1); } context._setGlobalContextVariable("currentlyRunningAnimationGroups", currentlyRunningAnimationGroups); break; } } } } } const value = this.getDataInput(inputName || variableName)?.getValue(context); context.setVariable(variableName, value); } getClassName() { return "FlowGraphSetVariableBlock" /* FlowGraphBlockNames.SetVariable */; } serialize(serializationObject) { super.serialize(serializationObject); serializationObject.config.variable = this.config?.variable; } } RegisterClass("FlowGraphSetVariableBlock" /* FlowGraphBlockNames.SetVariable */, FlowGraphSetVariableBlock); export { FlowGraphSetVariableBlock }; //# sourceMappingURL=flowGraphSetVariableBlock-CuZQiB9u.esm.js.map