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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { a as FlowGraphAsyncExecutionBlock } from './KHR_interactivity-Bmb38TjL.esm.js'; import { f as RichTypeNumber, k as RichTypeFlowGraphInteger, b as FlowGraphInteger } from './declarationMapper-rcGCdcDP.esm.js'; import { O as Observable, L as Logger, R as RegisterClass } from './index-FzOfPXLV.esm.js'; import './objectModelMapping-CJnQ6at_.esm.js'; /** * The current state of the timer */ var TimerState; (function (TimerState) { /** * Timer initialized, not yet started */ TimerState[TimerState["INIT"] = 0] = "INIT"; /** * Timer started and counting */ TimerState[TimerState["STARTED"] = 1] = "STARTED"; /** * Timer ended (whether aborted or time reached) */ TimerState[TimerState["ENDED"] = 2] = "ENDED"; })(TimerState || (TimerState = {})); /** * An advanced implementation of a timer class */ class AdvancedTimer { /** * Will construct a new advanced timer based on the options provided. Timer will not start until start() is called. * @param options construction options for this advanced timer */ constructor(options) { /** * Will notify each time the timer calculates the remaining time */ this.onEachCountObservable = new Observable(); /** * Will trigger when the timer was aborted due to the break condition */ this.onTimerAbortedObservable = new Observable(); /** * Will trigger when the timer ended successfully */ this.onTimerEndedObservable = new Observable(); /** * Will trigger when the timer state has changed */ this.onStateChangedObservable = new Observable(); this._observer = null; this._breakOnNextTick = false; this._tick = (payload) => { const now = Date.now(); this._timer = now - this._startTime; const data = { startTime: this._startTime, currentTime: now, deltaTime: this._timer, completeRate: this._timer / this._timeToEnd, payload, }; const shouldBreak = this._breakOnNextTick || this._breakCondition(data); if (shouldBreak || this._timer >= this._timeToEnd) { this._stop(data, shouldBreak); } else { this.onEachCountObservable.notifyObservers(data); } }; this._setState(0 /* TimerState.INIT */); this._contextObservable = options.contextObservable; this._observableParameters = options.observableParameters ?? {}; this._breakCondition = options.breakCondition ?? (() => false); this._timeToEnd = options.timeout; if (options.onEnded) { this.onTimerEndedObservable.add(options.onEnded); } if (options.onTick) { this.onEachCountObservable.add(options.onTick); } if (options.onAborted) { this.onTimerAbortedObservable.add(options.onAborted); } } /** * set a breaking condition for this timer. Default is to never break during count * @param predicate the new break condition. Returns true to break, false otherwise */ set breakCondition(predicate) { this._breakCondition = predicate; } /** * Reset ALL associated observables in this advanced timer */ clearObservables() { this.onEachCountObservable.clear(); this.onTimerAbortedObservable.clear(); this.onTimerEndedObservable.clear(); this.onStateChangedObservable.clear(); } /** * Will start a new iteration of this timer. Only one instance of this timer can run at a time. * * @param timeToEnd how much time to measure until timer ended */ start(timeToEnd = this._timeToEnd) { if (this._state === 1 /* TimerState.STARTED */) { throw new Error("Timer already started. Please stop it before starting again"); } this._timeToEnd = timeToEnd; this._startTime = Date.now(); this._timer = 0; this._observer = this._contextObservable.add(this._tick, this._observableParameters.mask, this._observableParameters.insertFirst, this._observableParameters.scope); this._setState(1 /* TimerState.STARTED */); } /** * Will force a stop on the next tick. */ stop() { if (this._state !== 1 /* TimerState.STARTED */) { return; } this._breakOnNextTick = true; } /** * Dispose this timer, clearing all resources */ dispose() { if (this._observer) { this._contextObservable.remove(this._observer); } this.clearObservables(); } _setState(newState) { this._state = newState; this.onStateChangedObservable.notifyObservers(this._state); } _stop(data, aborted = false) { this._contextObservable.remove(this._observer); this._setState(2 /* TimerState.ENDED */); if (aborted) { this.onTimerAbortedObservable.notifyObservers(data); } else { this.onTimerEndedObservable.notifyObservers(data); } } } /** * Block that sets a delay in seconds before activating the output signal. */ class FlowGraphSetDelayBlock extends FlowGraphAsyncExecutionBlock { constructor(config) { super(config); this.cancel = this._registerSignalInput("cancel"); this.duration = this.registerDataInput("duration", RichTypeNumber); this.lastDelayIndex = this.registerDataOutput("lastDelayIndex", RichTypeFlowGraphInteger, new FlowGraphInteger(-1)); } _preparePendingTasks(context) { const duration = this.duration.getValue(context); if (duration < 0 || isNaN(duration) || !isFinite(duration)) { return this._reportError(context, "Invalid duration in SetDelay block"); } // active delays are global to the context const activeDelays = context._getGlobalContextVariable("activeDelays", 0); if (activeDelays >= FlowGraphSetDelayBlock.MaxParallelDelayCount) { return this._reportError(context, "Max parallel delays reached"); } // get the last global delay index const lastDelayIndex = context._getGlobalContextVariable("lastDelayIndex", -1); // these are block-specific and not global const timers = context._getExecutionVariable(this, "pendingDelays", []); const scene = context.configuration.scene; const timer = new AdvancedTimer({ timeout: duration * 1000, // duration is in seconds contextObservable: scene.onBeforeRenderObservable, onEnded: () => this._onEnded(timer, context), }); timer.start(); const newIndex = lastDelayIndex + 1; this.lastDelayIndex.setValue(new FlowGraphInteger(newIndex), context); context._setGlobalContextVariable("lastDelayIndex", newIndex); timers[newIndex] = timer; context._setExecutionVariable(this, "pendingDelays", timers); this._updateGlobalTimers(context); } _cancelPendingTasks(context) { const timers = context._getExecutionVariable(this, "pendingDelays", []); for (const timer of timers) { timer?.dispose(); } context._deleteExecutionVariable(this, "pendingDelays"); this.lastDelayIndex.setValue(new FlowGraphInteger(-1), context); this._updateGlobalTimers(context); } _execute(context, callingSignal) { if (callingSignal === this.cancel) { this._cancelPendingTasks(context); return; } else { this._preparePendingTasks(context); this.out._activateSignal(context); } } getClassName() { return "FlowGraphSetDelayBlock" /* FlowGraphBlockNames.SetDelay */; } _onEnded(timer, context) { const timers = context._getExecutionVariable(this, "pendingDelays", []); const index = timers.indexOf(timer); if (index !== -1) { timers.splice(index, 1); } else { Logger.Warn("FlowGraphTimerBlock: Timer ended but was not found in the running timers list"); } context._removePendingBlock(this); this.done._activateSignal(context); this._updateGlobalTimers(context); } _updateGlobalTimers(context) { const timers = context._getExecutionVariable(this, "pendingDelays", []); const globalTimers = context._getGlobalContextVariable("pendingDelays", []); // there should NEVER be the same index in the global and local timers, unless they are equal for (let i = 0; i < timers.length; i++) { if (!timers[i]) { continue; } const timer = timers[i]; if (globalTimers[i] && globalTimers[i] !== timer) { Logger.Warn("FlowGraphTimerBlock: Timer ended but was not found in the running timers list"); } else { globalTimers[i] = timer; } } context._setGlobalContextVariable("pendingDelays", globalTimers); } } /** * The maximum number of parallel delays that can be set per node. */ FlowGraphSetDelayBlock.MaxParallelDelayCount = 100; RegisterClass("FlowGraphSetDelayBlock" /* FlowGraphBlockNames.SetDelay */, FlowGraphSetDelayBlock); export { FlowGraphSetDelayBlock }; //# sourceMappingURL=flowGraphSetDelayBlock-CKmcL0jt.esm.js.map