@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{F as t}from"./KHR_interactivity-CKt1TdMW.esm.min.js";import{R as s}from"./declarationMapper-13w1YGqM.esm.min.js";import"./index-Bw2N6w1y.esm.min.js";import"./objectModelMapping-DX92iJ8M.esm.min.js";class o extends t{constructor(t){super();const o=t.glTF,a=o.animations?.map((t=>t._babylonAnimationGroup))||[];this.animationGroups=this.registerDataOutput("animationGroups",s,a);const i=o.nodes?.map((t=>t._babylonTransformNode))||[];this.nodes=this.registerDataOutput("nodes",s,i)}getClassName(){return"FlowGraphGLTFDataProvider"}}export{o as FlowGraphGLTFDataProvider};
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