@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
3 lines (2 loc) • 613 B
JavaScript
import{S as e}from"./index-Bw2N6w1y.esm.min.js";const r="depthBoxBlurPixelShader",o="varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec4 colorDepth=vec4(0.0);for (int x=-OFFSET; x<=OFFSET; x++)\nfor (int y=-OFFSET; y<=OFFSET; y++)\ncolorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize);gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1)));}";e.ShadersStore[r]||(e.ShadersStore[r]=o);const n={name:r,shader:o};export{n as depthBoxBlurPixelShader};
//# sourceMappingURL=depthBoxBlur.fragment-WMA7sv2u.esm.min.js.map