@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
55 lines (52 loc) • 1.38 kB
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
// Do not edit.
const name$1 = "clipPlaneVertexDeclaration";
const shader$1 = `
uniform vec4 vClipPlane;varying float fClipDistance;
uniform vec4 vClipPlane2;varying float fClipDistance2;
uniform vec4 vClipPlane3;varying float fClipDistance3;
uniform vec4 vClipPlane4;varying float fClipDistance4;
uniform vec4 vClipPlane5;varying float fClipDistance5;
uniform vec4 vClipPlane6;varying float fClipDistance6;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name$1]) {
ShaderStore.IncludesShadersStore[name$1] = shader$1;
}
// Do not edit.
const name = "clipPlaneVertex";
const shader = `
fClipDistance=dot(worldPos,vClipPlane);
fClipDistance2=dot(worldPos,vClipPlane2);
fClipDistance3=dot(worldPos,vClipPlane3);
fClipDistance4=dot(worldPos,vClipPlane4);
fClipDistance5=dot(worldPos,vClipPlane5);
fClipDistance6=dot(worldPos,vClipPlane6);
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=clipPlaneVertex-wC8bw87F.esm.js.map