@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import{S as o}from"./index-Bw2N6w1y.esm.min.js";import"./sceneUboDeclaration-Bfi1TSBE.esm.min.js";const e="backgroundUboDeclaration";o.IncludesShadersStoreWGSL[e]||(o.IncludesShadersStoreWGSL[e]="uniform vPrimaryColor: vec4f;uniform vPrimaryColorShadow: vec4f;uniform vDiffuseInfos: vec2f;uniform vReflectionInfos: vec2f;uniform diffuseMatrix: mat4x4f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform fFovMultiplier: f32;uniform pointSize: f32;uniform shadowLevel: f32;uniform alpha: f32;uniform vBackgroundCenter: vec3f;uniform vReflectionControl: vec4f;uniform projectedGroundInfos: vec2f;\n#include<sceneUboDeclaration>\n");
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