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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; import './sceneUboDeclaration-81FvQqbq.esm.js'; // Do not edit. const name = "backgroundUboDeclaration"; const shader = `uniform vPrimaryColor: vec4f;uniform vPrimaryColorShadow: vec4f;uniform vDiffuseInfos: vec2f;uniform vReflectionInfos: vec2f;uniform diffuseMatrix: mat4x4f;uniform reflectionMatrix: mat4x4f;uniform vReflectionMicrosurfaceInfos: vec3f;uniform fFovMultiplier: f32;uniform pointSize: f32;uniform shadowLevel: f32;uniform alpha: f32;uniform vBackgroundCenter: vec3f;uniform vReflectionControl: vec4f;uniform projectedGroundInfos: vec2f; #include<sceneUboDeclaration> `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } //# sourceMappingURL=backgroundUboDeclaration-WITt8oWV.esm.js.map