@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
15 lines (13 loc) • 866 B
JavaScript
import { S as ShaderStore } from './index-FzOfPXLV.esm.js';
import './sceneUboDeclaration-CeGVxetF.esm.js';
// Do not edit.
const name = "backgroundUboDeclaration";
const shader = `layout(std140,column_major) uniform;uniform Material
{uniform vec4 vPrimaryColor;uniform vec4 vPrimaryColorShadow;uniform vec2 vDiffuseInfos;uniform vec2 vReflectionInfos;uniform mat4 diffuseMatrix;uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;uniform float fFovMultiplier;uniform float pointSize;uniform float shadowLevel;uniform float alpha;uniform vec3 vBackgroundCenter;uniform vec4 vReflectionControl;uniform vec2 projectedGroundInfos;};
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
//# sourceMappingURL=backgroundUboDeclaration-BZB91-GW.esm.js.map