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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { S as ShaderStore } from './index-FzOfPXLV.esm.js'; import './sceneUboDeclaration-CeGVxetF.esm.js'; // Do not edit. const name = "backgroundUboDeclaration"; const shader = `layout(std140,column_major) uniform;uniform Material {uniform vec4 vPrimaryColor;uniform vec4 vPrimaryColorShadow;uniform vec2 vDiffuseInfos;uniform vec2 vReflectionInfos;uniform mat4 diffuseMatrix;uniform mat4 reflectionMatrix;uniform vec3 vReflectionMicrosurfaceInfos;uniform float fFovMultiplier;uniform float pointSize;uniform float shadowLevel;uniform float alpha;uniform vec3 vBackgroundCenter;uniform vec4 vReflectionControl;uniform vec2 projectedGroundInfos;}; #include<sceneUboDeclaration> `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } //# sourceMappingURL=backgroundUboDeclaration-BZB91-GW.esm.js.map