@babylonjs/viewer
Version:
The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
3 lines (2 loc) • 728 B
JavaScript
import{bJ as a,bI as s}from"./index-Bw2N6w1y.esm.min.js";const t="ExtrasAsMetadata";class e{_assignExtras(a,s){if(s.extras&&Object.keys(s.extras).length>0){const t=a.metadata=a.metadata||{};(t.gltf=t.gltf||{}).extras=s.extras}}constructor(a){this.name=t,this.enabled=!0,this._loader=a}dispose(){this._loader=null}loadNodeAsync(a,s,t){return this._loader.loadNodeAsync(a,s,(a=>{this._assignExtras(a,s),t(a)}))}loadCameraAsync(a,s,t){return this._loader.loadCameraAsync(a,s,(a=>{this._assignExtras(a,s),t(a)}))}createMaterial(a,s,t){const e=this._loader.createMaterial(a,s,t);return this._assignExtras(e,s),e}}a(t),s(t,!1,(a=>new e(a)));export{e as ExtrasAsMetadata};
//# sourceMappingURL=ExtrasAsMetadata-DvFqZwGF.esm.min.js.map