@babylonjs/viewer
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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.
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JavaScript
import { GLTFLoader, ArrayItem } from './glTFLoader-VVyk3AwX.esm.js';
import { bJ as unregisterGLTFExtension, bI as registerGLTFExtension } from './index-FzOfPXLV.esm.js';
import './bone--mL3H5cQ.esm.js';
import './skeleton-B7-ffRm_.esm.js';
import './rawTexture-B2DimmQ5.esm.js';
import './assetContainer-8JZnoDWQ.esm.js';
import './objectModelMapping-CJnQ6at_.esm.js';
const NAME = "EXT_texture_webp";
/**
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_webp/README.md)
*/
// eslint-disable-next-line @typescript-eslint/naming-convention
class EXT_texture_webp {
/**
* @internal
*/
constructor(loader) {
/** The name of this extension. */
this.name = NAME;
this._loader = loader;
this.enabled = loader.isExtensionUsed(NAME);
}
/** @internal */
dispose() {
this._loader = null;
}
/**
* @internal
*/
// eslint-disable-next-line no-restricted-syntax
_loadTextureAsync(context, texture, assign) {
return GLTFLoader.LoadExtensionAsync(context, texture, this.name, async (extensionContext, extension) => {
const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);
const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);
return await this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => {
assign(babylonTexture);
}, undefined, !texture._textureInfo.nonColorData);
});
}
}
unregisterGLTFExtension(NAME);
registerGLTFExtension(NAME, true, (loader) => new EXT_texture_webp(loader));
export { EXT_texture_webp };
//# sourceMappingURL=EXT_texture_webp-BhSEg9JG.esm.js.map