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@babylonjs/viewer

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The Babylon Viewer aims to simplify a specific but common Babylon.js use case: loading, viewing, and interacting with a 3D model.

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import { GLTFLoader, ArrayItem } from './glTFLoader-VVyk3AwX.esm.js'; import { bJ as unregisterGLTFExtension, bI as registerGLTFExtension } from './index-FzOfPXLV.esm.js'; import './bone--mL3H5cQ.esm.js'; import './skeleton-B7-ffRm_.esm.js'; import './rawTexture-B2DimmQ5.esm.js'; import './assetContainer-8JZnoDWQ.esm.js'; import './objectModelMapping-CJnQ6at_.esm.js'; const NAME = "EXT_texture_avif"; /** * [glTF PR](https://github.com/KhronosGroup/glTF/pull/2235) * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_avif/README.md) */ // eslint-disable-next-line @typescript-eslint/naming-convention class EXT_texture_avif { /** * @internal */ constructor(loader) { /** The name of this extension. */ this.name = NAME; this._loader = loader; this.enabled = loader.isExtensionUsed(NAME); } /** @internal */ dispose() { this._loader = null; } /** * @internal */ // eslint-disable-next-line no-restricted-syntax _loadTextureAsync(context, texture, assign) { return GLTFLoader.LoadExtensionAsync(context, texture, this.name, async (extensionContext, extension) => { const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler); const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source); return await this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => { assign(babylonTexture); }, undefined, !texture._textureInfo.nonColorData); }); } } unregisterGLTFExtension(NAME); registerGLTFExtension(NAME, true, (loader) => new EXT_texture_avif(loader)); export { EXT_texture_avif }; //# sourceMappingURL=EXT_texture_avif-fu5Soap8.esm.js.map