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@babylonjs/materials

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Babylon.js Materials Library =====================

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import { __decorate } from "@babylonjs/core/tslib.es6.js"; import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js"; import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js"; import { Color3 } from "@babylonjs/core/Maths/math.color.js"; import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js"; import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js"; import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js"; import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js"; import { Scene } from "@babylonjs/core/scene.js"; import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js"; import "./mix.fragment.js"; import "./mix.vertex.js"; import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js"; import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js"; import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js"; class MixMaterialDefines extends MaterialDefines { constructor() { super(); this.DIFFUSE = false; this.CLIPPLANE = false; this.CLIPPLANE2 = false; this.CLIPPLANE3 = false; this.CLIPPLANE4 = false; this.CLIPPLANE5 = false; this.CLIPPLANE6 = false; this.ALPHATEST = false; this.DEPTHPREPASS = false; this.POINTSIZE = false; this.FOG = false; this.SPECULARTERM = false; this.NORMAL = false; this.UV1 = false; this.UV2 = false; this.VERTEXCOLOR = false; this.VERTEXALPHA = false; this.NUM_BONE_INFLUENCERS = 0; this.BonesPerMesh = 0; this.INSTANCES = false; this.INSTANCESCOLOR = false; this.MIXMAP2 = false; this.IMAGEPROCESSINGPOSTPROCESS = false; this.SKIPFINALCOLORCLAMP = false; this.LOGARITHMICDEPTH = false; this.rebuild(); } } export class MixMaterial extends PushMaterial { constructor(name, scene) { super(name, scene); /** * Uniforms */ this.diffuseColor = new Color3(1, 1, 1); this.specularColor = new Color3(0, 0, 0); this.specularPower = 64; this._disableLighting = false; this._maxSimultaneousLights = 4; } needAlphaBlending() { return this.alpha < 1.0; } needAlphaTesting() { return false; } getAlphaTestTexture() { return null; } // Methods isReadyForSubMesh(mesh, subMesh, useInstances) { const drawWrapper = subMesh._drawWrapper; if (this.isFrozen) { if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) { return true; } } if (!subMesh.materialDefines) { subMesh.materialDefines = new MixMaterialDefines(); } const defines = subMesh.materialDefines; const scene = this.getScene(); if (this._isReadyForSubMesh(subMesh)) { return true; } const engine = scene.getEngine(); // Textures if (scene.texturesEnabled) { if (!this._mixTexture1 || !this._mixTexture1.isReady()) { return false; } defines._needUVs = true; if (MaterialFlags.DiffuseTextureEnabled) { if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) { return false; } defines.DIFFUSE = true; if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) { return false; } if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) { return false; } if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) { return false; } if (this._mixTexture2) { if (!this._mixTexture2.isReady()) { return false; } defines.MIXMAP2 = true; if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) { return false; } if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) { return false; } if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) { return false; } if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) { return false; } } } } // Misc. PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines, undefined, undefined, undefined, this._setVertexOutputInvariant); // Lights defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false); // Attribs PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks const fallbacks = new EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess; //Attributes const attribs = [VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (defines.UV1) { attribs.push(VertexBuffer.UVKind); } if (defines.UV2) { attribs.push(VertexBuffer.UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } PrepareAttributesForBones(attribs, mesh, defines, fallbacks); PrepareAttributesForInstances(attribs, defines); // Legacy browser patch const shaderName = "mix"; const join = defines.toString(); const uniforms = [ "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "vTextureInfos", "mBones", "textureMatrix", "logarithmicDepthConstant", "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos", "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos", ]; const samplers = [ "mixMap1Sampler", "mixMap2Sampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler", "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler", ]; const uniformBuffers = []; AddClipPlaneUniforms(uniforms); PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights, }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }, }, engine), defines, this._materialContext); } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } defines._renderId = scene.getRenderId(); drawWrapper._wasPreviouslyReady = true; drawWrapper._wasPreviouslyUsingInstances = !!useInstances; return true; } bindForSubMesh(world, mesh, subMesh) { const scene = this.getScene(); const defines = subMesh.materialDefines; if (!defines) { return; } const effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect, subMesh)) { // Textures if (this._mixTexture1) { this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1); this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level); this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix()); if (MaterialFlags.DiffuseTextureEnabled) { if (this._diffuseTexture1) { this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1); this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale); } if (this._diffuseTexture2) { this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2); this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale); } if (this._diffuseTexture3) { this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3); this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale); } if (this._diffuseTexture4) { this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4); this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale); } } } if (this._mixTexture2) { this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2); if (MaterialFlags.DiffuseTextureEnabled) { if (this._diffuseTexture5) { this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5); this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale); } if (this._diffuseTexture6) { this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6); this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale); } if (this._diffuseTexture7) { this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7); this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale); } if (this._diffuseTexture8) { this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8); this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale); } } } // Clip plane BindClipPlane(effect, this, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } // Log. depth if (this._useLogarithmicDepth) { BindLogDepth(defines, effect, scene); } scene.bindEyePosition(effect); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect, subMesh); } getAnimatables() { const results = []; if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) { results.push(this._mixTexture1); } if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) { results.push(this._mixTexture2); } return results; } getActiveTextures() { const activeTextures = super.getActiveTextures(); // Mix map 1 if (this._mixTexture1) { activeTextures.push(this._mixTexture1); } if (this._diffuseTexture1) { activeTextures.push(this._diffuseTexture1); } if (this._diffuseTexture2) { activeTextures.push(this._diffuseTexture2); } if (this._diffuseTexture3) { activeTextures.push(this._diffuseTexture3); } if (this._diffuseTexture4) { activeTextures.push(this._diffuseTexture4); } // Mix map 2 if (this._mixTexture2) { activeTextures.push(this._mixTexture2); } if (this._diffuseTexture5) { activeTextures.push(this._diffuseTexture5); } if (this._diffuseTexture6) { activeTextures.push(this._diffuseTexture6); } if (this._diffuseTexture7) { activeTextures.push(this._diffuseTexture7); } if (this._diffuseTexture8) { activeTextures.push(this._diffuseTexture8); } return activeTextures; } hasTexture(texture) { if (super.hasTexture(texture)) { return true; } // Mix map 1 if (this._mixTexture1 === texture) { return true; } if (this._diffuseTexture1 === texture) { return true; } if (this._diffuseTexture2 === texture) { return true; } if (this._diffuseTexture3 === texture) { return true; } if (this._diffuseTexture4 === texture) { return true; } // Mix map 2 if (this._mixTexture2 === texture) { return true; } if (this._diffuseTexture5 === texture) { return true; } if (this._diffuseTexture6 === texture) { return true; } if (this._diffuseTexture7 === texture) { return true; } if (this._diffuseTexture8 === texture) { return true; } return false; } dispose(forceDisposeEffect) { if (this._mixTexture1) { this._mixTexture1.dispose(); } super.dispose(forceDisposeEffect); } clone(name) { return SerializationHelper.Clone(() => new MixMaterial(name, this.getScene()), this); } serialize() { const serializationObject = super.serialize(); serializationObject.customType = "BABYLON.MixMaterial"; return serializationObject; } getClassName() { return "MixMaterial"; } // Statics static Parse(source, scene, rootUrl) { return SerializationHelper.Parse(() => new MixMaterial(source.name, scene), source, scene, rootUrl); } } __decorate([ serializeAsTexture("mixTexture1") ], MixMaterial.prototype, "_mixTexture1", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "mixTexture1", void 0); __decorate([ serializeAsTexture("mixTexture2") ], MixMaterial.prototype, "_mixTexture2", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "mixTexture2", void 0); __decorate([ serializeAsTexture("diffuseTexture1") ], MixMaterial.prototype, "_diffuseTexture1", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture1", void 0); __decorate([ serializeAsTexture("diffuseTexture2") ], MixMaterial.prototype, "_diffuseTexture2", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture2", void 0); __decorate([ serializeAsTexture("diffuseTexture3") ], MixMaterial.prototype, "_diffuseTexture3", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture3", void 0); __decorate([ serializeAsTexture("diffuseTexture4") ], MixMaterial.prototype, "_diffuseTexture4", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture4", void 0); __decorate([ serializeAsTexture("diffuseTexture1") ], MixMaterial.prototype, "_diffuseTexture5", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture5", void 0); __decorate([ serializeAsTexture("diffuseTexture2") ], MixMaterial.prototype, "_diffuseTexture6", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture6", void 0); __decorate([ serializeAsTexture("diffuseTexture3") ], MixMaterial.prototype, "_diffuseTexture7", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture7", void 0); __decorate([ serializeAsTexture("diffuseTexture4") ], MixMaterial.prototype, "_diffuseTexture8", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], MixMaterial.prototype, "diffuseTexture8", void 0); __decorate([ serializeAsColor3() ], MixMaterial.prototype, "diffuseColor", void 0); __decorate([ serializeAsColor3() ], MixMaterial.prototype, "specularColor", void 0); __decorate([ serialize() ], MixMaterial.prototype, "specularPower", void 0); __decorate([ serialize("disableLighting") ], MixMaterial.prototype, "_disableLighting", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsLightsDirty") ], MixMaterial.prototype, "disableLighting", void 0); __decorate([ serialize("maxSimultaneousLights") ], MixMaterial.prototype, "_maxSimultaneousLights", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsLightsDirty") ], MixMaterial.prototype, "maxSimultaneousLights", void 0); RegisterClass("BABYLON.MixMaterial", MixMaterial); //# sourceMappingURL=mixMaterial.js.map