@babylonjs/materials
Version:
Babylon.js Materials Library =====================
22 lines (21 loc) • 1.24 kB
TypeScript
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
import "@babylonjs/core/Shaders/ShadersInclude/bakedVertexAnimation.js";
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
import "@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.js";
import "@babylonjs/core/Shaders/ShadersInclude/logDepthVertex.js";
/** @internal */
export declare const mixVertexShader: {
name: string;
shader: string;
};