@babylonjs/materials
Version:
Babylon.js Materials Library =====================
39 lines (38 loc) • 1.79 kB
TypeScript
import type { Nullable } from "@babylonjs/core/types.js";
import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
import { Scene } from "@babylonjs/core/scene.js";
import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
import "./fire.fragment.js";
import "./fire.vertex.js";
export declare class FireMaterial extends PushMaterial {
private _diffuseTexture;
diffuseTexture: Nullable<BaseTexture>;
private _distortionTexture;
distortionTexture: Nullable<BaseTexture>;
private _opacityTexture;
opacityTexture: Nullable<BaseTexture>;
diffuseColor: Color3;
speed: number;
private _scaledDiffuse;
private _lastTime;
constructor(name: string, scene?: Scene);
needAlphaBlending(): boolean;
needAlphaTesting(): boolean;
getAlphaTestTexture(): Nullable<BaseTexture>;
isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
getAnimatables(): IAnimatable[];
getActiveTextures(): BaseTexture[];
hasTexture(texture: BaseTexture): boolean;
getClassName(): string;
dispose(forceDisposeEffect?: boolean): void;
clone(name: string): FireMaterial;
serialize(): any;
static Parse(source: any, scene: Scene, rootUrl: string): FireMaterial;
}