@babylonjs/materials
Version:
Babylon.js Materials Library =====================
312 lines • 12.7 kB
JavaScript
import { __decorate } from "@babylonjs/core/tslib.es6.js";
import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js";
import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
import { Scene } from "@babylonjs/core/scene.js";
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
import "./cell.fragment.js";
import "./cell.vertex.js";
import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
import { AddClipPlaneUniforms, BindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js";
import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js";
class CellMaterialDefines extends MaterialDefines {
constructor() {
super();
this.DIFFUSE = false;
this.CLIPPLANE = false;
this.CLIPPLANE2 = false;
this.CLIPPLANE3 = false;
this.CLIPPLANE4 = false;
this.CLIPPLANE5 = false;
this.CLIPPLANE6 = false;
this.ALPHATEST = false;
this.POINTSIZE = false;
this.FOG = false;
this.NORMAL = false;
this.UV1 = false;
this.UV2 = false;
this.VERTEXCOLOR = false;
this.VERTEXALPHA = false;
this.NUM_BONE_INFLUENCERS = 0;
this.BonesPerMesh = 0;
this.INSTANCES = false;
this.INSTANCESCOLOR = false;
this.NDOTL = true;
this.CUSTOMUSERLIGHTING = true;
this.CELLBASIC = true;
this.DEPTHPREPASS = false;
this.IMAGEPROCESSINGPOSTPROCESS = false;
this.SKIPFINALCOLORCLAMP = false;
this.LOGARITHMICDEPTH = false;
this.AREALIGHTSUPPORTED = true;
this.AREALIGHTNOROUGHTNESS = true;
this.rebuild();
}
}
export class CellMaterial extends PushMaterial {
constructor(name, scene) {
super(name, scene);
this.diffuseColor = new Color3(1, 1, 1);
this._computeHighLevel = false;
this._disableLighting = false;
this._maxSimultaneousLights = 4;
}
needAlphaBlending() {
return this.alpha < 1.0;
}
needAlphaTesting() {
return false;
}
getAlphaTestTexture() {
return null;
}
// Methods
isReadyForSubMesh(mesh, subMesh, useInstances) {
const drawWrapper = subMesh._drawWrapper;
if (this.isFrozen) {
if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) {
return true;
}
}
if (!subMesh.materialDefines) {
subMesh.materialDefines = new CellMaterialDefines();
}
const defines = subMesh.materialDefines;
const scene = this.getScene();
if (this._isReadyForSubMesh(subMesh)) {
return true;
}
const engine = scene.getEngine();
// Textures
if (defines._areTexturesDirty) {
defines._needUVs = false;
if (scene.texturesEnabled) {
if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
if (!this._diffuseTexture.isReady()) {
return false;
}
else {
defines._needUVs = true;
defines.DIFFUSE = true;
}
}
}
}
// High level
defines.CELLBASIC = !this.computeHighLevel;
// Misc.
PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines, undefined, undefined, undefined, this._setVertexOutputInvariant);
// Lights
defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
// Values that need to be evaluated on every frame
PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false);
// Attribs
PrepareDefinesForAttributes(mesh, defines, true, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
const fallbacks = new EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
//Attributes
const attribs = [VertexBuffer.PositionKind];
if (defines.NORMAL) {
attribs.push(VertexBuffer.NormalKind);
}
if (defines.UV1) {
attribs.push(VertexBuffer.UVKind);
}
if (defines.UV2) {
attribs.push(VertexBuffer.UV2Kind);
}
if (defines.VERTEXCOLOR) {
attribs.push(VertexBuffer.ColorKind);
}
PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
PrepareAttributesForInstances(attribs, defines);
const shaderName = "cell";
const join = defines.toString();
const uniforms = [
"world",
"view",
"viewProjection",
"vEyePosition",
"vLightsType",
"vDiffuseColor",
"vFogInfos",
"vFogColor",
"pointSize",
"vDiffuseInfos",
"mBones",
"diffuseMatrix",
"logarithmicDepthConstant",
];
const samplers = ["diffuseSampler", "areaLightsLTC1Sampler", "areaLightsLTC2Sampler"];
const uniformBuffers = [];
AddClipPlaneUniforms(uniforms);
PrepareUniformsAndSamplersList({
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: this.maxSimultaneousLights,
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 },
}, engine), defines, this._materialContext);
}
// Check if Area Lights have LTC texture.
if (defines["AREALIGHTUSED"]) {
for (let index = 0; index < mesh.lightSources.length; index++) {
if (!mesh.lightSources[index]._isReady()) {
return false;
}
}
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
defines._renderId = scene.getRenderId();
drawWrapper._wasPreviouslyReady = true;
drawWrapper._wasPreviouslyUsingInstances = !!useInstances;
return true;
}
bindForSubMesh(world, mesh, subMesh) {
const scene = this.getScene();
const defines = subMesh.materialDefines;
if (!defines) {
return;
}
const effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect, subMesh)) {
// Textures
if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
}
// Clip plane
BindClipPlane(this._activeEffect, this, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
// Log. depth
if (this._useLogarithmicDepth) {
BindLogDepth(defines, effect, scene);
}
scene.bindEyePosition(effect);
}
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
// Lights
if (scene.lightsEnabled && !this.disableLighting) {
BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
BindFogParameters(scene, mesh, this._activeEffect);
this._afterBind(mesh, this._activeEffect, subMesh);
}
getAnimatables() {
const results = [];
if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
results.push(this._diffuseTexture);
}
return results;
}
getActiveTextures() {
const activeTextures = super.getActiveTextures();
if (this._diffuseTexture) {
activeTextures.push(this._diffuseTexture);
}
return activeTextures;
}
hasTexture(texture) {
if (super.hasTexture(texture)) {
return true;
}
return this._diffuseTexture === texture;
}
dispose(forceDisposeEffect) {
if (this._diffuseTexture) {
this._diffuseTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
getClassName() {
return "CellMaterial";
}
clone(name) {
return SerializationHelper.Clone(() => new CellMaterial(name, this.getScene()), this);
}
serialize() {
const serializationObject = super.serialize();
serializationObject.customType = "BABYLON.CellMaterial";
return serializationObject;
}
// Statics
static Parse(source, scene, rootUrl) {
return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);
}
}
__decorate([
serializeAsTexture("diffuseTexture")
], CellMaterial.prototype, "_diffuseTexture", void 0);
__decorate([
expandToProperty("_markAllSubMeshesAsTexturesDirty")
], CellMaterial.prototype, "diffuseTexture", void 0);
__decorate([
serializeAsColor3("diffuse")
], CellMaterial.prototype, "diffuseColor", void 0);
__decorate([
serialize("computeHighLevel")
], CellMaterial.prototype, "_computeHighLevel", void 0);
__decorate([
expandToProperty("_markAllSubMeshesAsTexturesDirty")
], CellMaterial.prototype, "computeHighLevel", void 0);
__decorate([
serialize("disableLighting")
], CellMaterial.prototype, "_disableLighting", void 0);
__decorate([
expandToProperty("_markAllSubMeshesAsLightsDirty")
], CellMaterial.prototype, "disableLighting", void 0);
__decorate([
serialize("maxSimultaneousLights")
], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
__decorate([
expandToProperty("_markAllSubMeshesAsLightsDirty")
], CellMaterial.prototype, "maxSimultaneousLights", void 0);
RegisterClass("BABYLON.CellMaterial", CellMaterial);
//# sourceMappingURL=cellMaterial.js.map