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@babylonjs/materials

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Babylon.js Materials Library =====================

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import { __decorate } from "@babylonjs/core/tslib.es6.js"; import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3 } from "@babylonjs/core/Misc/decorators.js"; import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js"; import { Color3 } from "@babylonjs/core/Maths/math.color.js"; import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js"; import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js"; import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js"; import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js"; import { Scene } from "@babylonjs/core/scene.js"; import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js"; import "./terrain.fragment.js"; import "./terrain.vertex.js"; import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js"; import { addClipPlaneUniforms, bindClipPlane } from "@babylonjs/core/Materials/clipPlaneMaterialHelper.js"; import { BindBonesParameters, BindFogParameters, BindLights, BindLogDepth, HandleFallbacksForShadows, PrepareAttributesForBones, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareDefinesForFrameBoundValues, PrepareDefinesForLights, PrepareDefinesForMisc, PrepareUniformsAndSamplersList, } from "@babylonjs/core/Materials/materialHelper.functions.js"; class TerrainMaterialDefines extends MaterialDefines { constructor() { super(); this.DIFFUSE = false; this.BUMP = false; this.CLIPPLANE = false; this.CLIPPLANE2 = false; this.CLIPPLANE3 = false; this.CLIPPLANE4 = false; this.CLIPPLANE5 = false; this.CLIPPLANE6 = false; this.ALPHATEST = false; this.DEPTHPREPASS = false; this.POINTSIZE = false; this.FOG = false; this.SPECULARTERM = false; this.NORMAL = false; this.UV1 = false; this.UV2 = false; this.VERTEXCOLOR = false; this.VERTEXALPHA = false; this.NUM_BONE_INFLUENCERS = 0; this.BonesPerMesh = 0; this.INSTANCES = false; this.INSTANCESCOLOR = false; this.IMAGEPROCESSINGPOSTPROCESS = false; this.SKIPFINALCOLORCLAMP = false; this.LOGARITHMICDEPTH = false; this.AREALIGHTSUPPORTED = true; this.AREALIGHTNOROUGHTNESS = true; this.rebuild(); } } export class TerrainMaterial extends PushMaterial { constructor(name, scene) { super(name, scene); this.diffuseColor = new Color3(1, 1, 1); this.specularColor = new Color3(0, 0, 0); this.specularPower = 64; this._disableLighting = false; this._maxSimultaneousLights = 4; } needAlphaBlending() { return this.alpha < 1.0; } needAlphaTesting() { return false; } getAlphaTestTexture() { return null; } // Methods isReadyForSubMesh(mesh, subMesh, useInstances) { const drawWrapper = subMesh._drawWrapper; if (this.isFrozen) { if (drawWrapper.effect && drawWrapper._wasPreviouslyReady && drawWrapper._wasPreviouslyUsingInstances === useInstances) { return true; } } if (!subMesh.materialDefines) { subMesh.materialDefines = new TerrainMaterialDefines(); } const defines = subMesh.materialDefines; const scene = this.getScene(); if (this._isReadyForSubMesh(subMesh)) { return true; } const engine = scene.getEngine(); // Textures if (scene.texturesEnabled) { if (!this.mixTexture || !this.mixTexture.isReady()) { return false; } defines._needUVs = true; if (MaterialFlags.DiffuseTextureEnabled) { if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) { return false; } if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) { return false; } if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) { return false; } defines.DIFFUSE = true; } if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) { if (!this.bumpTexture1.isReady()) { return false; } if (!this.bumpTexture2.isReady()) { return false; } if (!this.bumpTexture3.isReady()) { return false; } defines._needNormals = true; defines.BUMP = true; } } // Misc. PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines); // Lights defines._needNormals = PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting); // Values that need to be evaluated on every frame PrepareDefinesForFrameBoundValues(scene, engine, this, defines, useInstances ? true : false); // Attribs PrepareDefinesForAttributes(mesh, defines, true, true); // Get correct effect if (defines.isDirty) { defines.markAsProcessed(); scene.resetCachedMaterial(); // Fallbacks const fallbacks = new EffectFallbacks(); if (defines.FOG) { fallbacks.addFallback(1, "FOG"); } HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights); if (defines.NUM_BONE_INFLUENCERS > 0) { fallbacks.addCPUSkinningFallback(0, mesh); } defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess; //Attributes const attribs = [VertexBuffer.PositionKind]; if (defines.NORMAL) { attribs.push(VertexBuffer.NormalKind); } if (defines.UV1) { attribs.push(VertexBuffer.UVKind); } if (defines.UV2) { attribs.push(VertexBuffer.UV2Kind); } if (defines.VERTEXCOLOR) { attribs.push(VertexBuffer.ColorKind); } PrepareAttributesForBones(attribs, mesh, defines, fallbacks); PrepareAttributesForInstances(attribs, defines); // Legacy browser patch const shaderName = "terrain"; const join = defines.toString(); const uniforms = [ "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor", "vFogInfos", "vFogColor", "pointSize", "vTextureInfos", "mBones", "textureMatrix", "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", ]; const samplers = [ "textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "bump1Sampler", "bump2Sampler", "bump3Sampler", "logarithmicDepthConstant", "areaLightsLTC1Sampler", "areaLightsLTC2Sampler", ]; const uniformBuffers = []; addClipPlaneUniforms(uniforms); PrepareUniformsAndSamplersList({ uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: defines, maxSimultaneousLights: this.maxSimultaneousLights, }); subMesh.setEffect(scene.getEngine().createEffect(shaderName, { attributes: attribs, uniformsNames: uniforms, uniformBuffersNames: uniformBuffers, samplers: samplers, defines: join, fallbacks: fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }, }, engine), defines, this._materialContext); } // Check if Area Lights have LTC texture. if (defines["AREALIGHTUSED"]) { for (let index = 0; index < mesh.lightSources.length; index++) { if (!mesh.lightSources[index]._isReady()) { return false; } } } if (!subMesh.effect || !subMesh.effect.isReady()) { return false; } defines._renderId = scene.getRenderId(); drawWrapper._wasPreviouslyReady = true; drawWrapper._wasPreviouslyUsingInstances = !!useInstances; return true; } bindForSubMesh(world, mesh, subMesh) { const scene = this.getScene(); const defines = subMesh.materialDefines; if (!defines) { return; } const effect = subMesh.effect; if (!effect) { return; } this._activeEffect = effect; // Matrices this.bindOnlyWorldMatrix(world); this._activeEffect.setMatrix("view", scene.getViewMatrix()); this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix()); // Bones BindBonesParameters(mesh, this._activeEffect); if (this._mustRebind(scene, effect, subMesh)) { // Textures if (this.mixTexture) { this._activeEffect.setTexture("textureSampler", this._mixTexture); this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level); this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix()); if (MaterialFlags.DiffuseTextureEnabled) { if (this._diffuseTexture1) { this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1); this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale); } if (this._diffuseTexture2) { this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2); this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale); } if (this._diffuseTexture3) { this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3); this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale); } } if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) { if (this._bumpTexture1) { this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1); } if (this._bumpTexture2) { this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2); } if (this._bumpTexture3) { this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3); } } } // Clip plane bindClipPlane(effect, this, scene); // Point size if (this.pointsCloud) { this._activeEffect.setFloat("pointSize", this.pointSize); } // Log. depth if (this._useLogarithmicDepth) { BindLogDepth(defines, effect, scene); } scene.bindEyePosition(effect); } this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility); if (defines.SPECULARTERM) { this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower); } if (scene.lightsEnabled && !this.disableLighting) { BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights); } // View if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) { this._activeEffect.setMatrix("view", scene.getViewMatrix()); } // Fog BindFogParameters(scene, mesh, this._activeEffect); this._afterBind(mesh, this._activeEffect, subMesh); } getAnimatables() { const results = []; if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) { results.push(this.mixTexture); } return results; } getActiveTextures() { const activeTextures = super.getActiveTextures(); if (this._mixTexture) { activeTextures.push(this._mixTexture); } if (this._diffuseTexture1) { activeTextures.push(this._diffuseTexture1); } if (this._diffuseTexture2) { activeTextures.push(this._diffuseTexture2); } if (this._diffuseTexture3) { activeTextures.push(this._diffuseTexture3); } if (this._bumpTexture1) { activeTextures.push(this._bumpTexture1); } if (this._bumpTexture2) { activeTextures.push(this._bumpTexture2); } if (this._bumpTexture3) { activeTextures.push(this._bumpTexture3); } return activeTextures; } hasTexture(texture) { if (super.hasTexture(texture)) { return true; } if (this._mixTexture === texture) { return true; } if (this._diffuseTexture1 === texture) { return true; } if (this._diffuseTexture2 === texture) { return true; } if (this._diffuseTexture3 === texture) { return true; } if (this._bumpTexture1 === texture) { return true; } if (this._bumpTexture2 === texture) { return true; } if (this._bumpTexture3 === texture) { return true; } return false; } dispose(forceDisposeEffect) { if (this.mixTexture) { this.mixTexture.dispose(); } super.dispose(forceDisposeEffect); } clone(name) { return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this); } serialize() { const serializationObject = super.serialize(); serializationObject.customType = "BABYLON.TerrainMaterial"; return serializationObject; } getClassName() { return "TerrainMaterial"; } // Statics static Parse(source, scene, rootUrl) { return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl); } } __decorate([ serializeAsTexture("mixTexture") ], TerrainMaterial.prototype, "_mixTexture", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "mixTexture", void 0); __decorate([ serializeAsTexture("diffuseTexture1") ], TerrainMaterial.prototype, "_diffuseTexture1", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "diffuseTexture1", void 0); __decorate([ serializeAsTexture("diffuseTexture2") ], TerrainMaterial.prototype, "_diffuseTexture2", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "diffuseTexture2", void 0); __decorate([ serializeAsTexture("diffuseTexture3") ], TerrainMaterial.prototype, "_diffuseTexture3", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "diffuseTexture3", void 0); __decorate([ serializeAsTexture("bumpTexture1") ], TerrainMaterial.prototype, "_bumpTexture1", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "bumpTexture1", void 0); __decorate([ serializeAsTexture("bumpTexture2") ], TerrainMaterial.prototype, "_bumpTexture2", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "bumpTexture2", void 0); __decorate([ serializeAsTexture("bumpTexture3") ], TerrainMaterial.prototype, "_bumpTexture3", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsTexturesDirty") ], TerrainMaterial.prototype, "bumpTexture3", void 0); __decorate([ serializeAsColor3() ], TerrainMaterial.prototype, "diffuseColor", void 0); __decorate([ serializeAsColor3() ], TerrainMaterial.prototype, "specularColor", void 0); __decorate([ serialize() ], TerrainMaterial.prototype, "specularPower", void 0); __decorate([ serialize("disableLighting") ], TerrainMaterial.prototype, "_disableLighting", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsLightsDirty") ], TerrainMaterial.prototype, "disableLighting", void 0); __decorate([ serialize("maxSimultaneousLights") ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0); __decorate([ expandToProperty("_markAllSubMeshesAsLightsDirty") ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0); RegisterClass("BABYLON.TerrainMaterial", TerrainMaterial); //# sourceMappingURL=terrainMaterial.js.map