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@babylonjs/materials

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Babylon.js Materials Library =====================

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import "@babylonjs/core/Shaders/ShadersInclude/sceneFragmentDeclaration.js"; import "@babylonjs/core/Shaders/ShadersInclude/sceneUboDeclaration.js"; import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js"; import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js"; import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js"; import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js"; import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js"; import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js"; import "@babylonjs/core/Shaders/ShadersInclude/logDepthDeclaration.js"; import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js"; import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js"; import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js"; import "@babylonjs/core/Shaders/ShadersInclude/logDepthFragment.js"; import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js"; import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js"; /** @internal */ export declare const shadowOnlyPixelShader: { name: string; shader: string; };