@babylonjs/materials
Version:
Babylon.js Materials Library =====================
46 lines (45 loc) • 1.92 kB
TypeScript
import type { Nullable } from "@babylonjs/core/types.js";
import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
import { Scene } from "@babylonjs/core/scene.js";
import "./lava.fragment";
import "./lava.vertex";
export declare class LavaMaterial extends PushMaterial {
private _diffuseTexture;
diffuseTexture: BaseTexture;
noiseTexture: BaseTexture;
fogColor: Color3;
speed: number;
movingSpeed: number;
lowFrequencySpeed: number;
fogDensity: number;
private _lastTime;
diffuseColor: Color3;
private _disableLighting;
disableLighting: boolean;
private _unlit;
unlit: boolean;
private _maxSimultaneousLights;
maxSimultaneousLights: number;
private _scaledDiffuse;
constructor(name: string, scene?: Scene);
needAlphaBlending(): boolean;
needAlphaTesting(): boolean;
getAlphaTestTexture(): Nullable<BaseTexture>;
isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
getAnimatables(): IAnimatable[];
getActiveTextures(): BaseTexture[];
hasTexture(texture: BaseTexture): boolean;
dispose(forceDisposeEffect?: boolean): void;
clone(name: string): LavaMaterial;
serialize(): any;
getClassName(): string;
static Parse(source: any, scene: Scene, rootUrl: string): LavaMaterial;
}