@babylonjs/loaders
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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
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TypeScript
import { type OpenPBRMaterial } from "@babylonjs/core/Materials/PBR/openpbrMaterial.js";
import { type Material } from "@babylonjs/core/Materials/material.js";
import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
import { type Nullable } from "@babylonjs/core/types.js";
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
import { type IMaterialLoadingAdapter } from "./materialLoadingAdapter.js";
import { type GLTFLoader } from "./glTFLoader.js";
/**
* Material Loading Adapter for OpenPBR materials that provides a unified OpenPBR-like interface.
*/
export declare class OpenPBRMaterialLoadingAdapter implements IMaterialLoadingAdapter {
private _material;
private _specWorkflow;
/**
* Creates a new instance of the OpenPBRMaterialLoadingAdapter.
* @param material - The OpenPBR material to adapt.
*/
constructor(material: Material);
/**
* Gets the underlying material
*/
get material(): OpenPBRMaterial;
/**
* Whether the material should be treated as unlit
*/
get isUnlit(): boolean;
/**
* Sets whether the material should be treated as unlit
*/
set isUnlit(value: boolean);
/**
* Sets whether back face culling is enabled.
* @param value True to enable back face culling
*/
set backFaceCulling(value: boolean);
/**
* Gets whether back face culling is enabled.
* @returns True if back face culling is enabled
*/
get backFaceCulling(): boolean;
/**
* Sets whether two-sided lighting is enabled.
* @param value True to enable two-sided lighting
*/
set twoSidedLighting(value: boolean);
/**
* Gets whether two-sided lighting is enabled.
* @returns True if two-sided lighting is enabled
*/
get twoSidedLighting(): boolean;
/**
* Sets the alpha cutoff value for alpha testing.
* Note: OpenPBR doesn't have a direct equivalent, so this is a no-op.
* @param value The alpha cutoff threshold (ignored for OpenPBR)
*/
set alphaCutOff(value: number);
/**
* Gets the alpha cutoff value.
* @returns Default value of 0.5 (OpenPBR doesn't support this directly)
*/
get alphaCutOff(): number;
/**
* Sets whether to use alpha from the base color texture.
* Note: OpenPBR handles this differently through the baseColorTexture alpha channel.
* @param value True to use alpha from base color texture (handled automatically in OpenPBR)
*/
set useAlphaFromBaseColorTexture(value: boolean);
/**
* Gets whether alpha is used from the base color texture.
* @returns True if alpha is used from the base color texture
*/
get useAlphaFromBaseColorTexture(): boolean;
/**
* Gets whether the transparency is treated as alpha coverage.
*/
get transparencyAsAlphaCoverage(): boolean;
/**
* Sets/Gets whether the transparency is treated as alpha coverage
*/
set transparencyAsAlphaCoverage(value: boolean);
/**
* Sets the base color of the OpenPBR material.
* @param value The base color as a Color3
*/
set baseColor(value: Color3);
/**
* Gets the base color of the OpenPBR material.
* @returns The base color as a Color3
*/
get baseColor(): Color3;
/**
* Sets the base color texture of the OpenPBR material.
* @param value The base color texture or null
*/
set baseColorTexture(value: Nullable<BaseTexture>);
/**
* Gets the base color texture of the OpenPBR material.
* @returns The base color texture or null
*/
get baseColorTexture(): Nullable<BaseTexture>;
/**
* Sets the base diffuse roughness of the OpenPBR material.
* @param value The diffuse roughness value (0-1)
*/
set baseDiffuseRoughness(value: number);
/**
* Gets the base diffuse roughness of the OpenPBR material.
* @returns The diffuse roughness value (0-1)
*/
get baseDiffuseRoughness(): number;
/**
* Sets the base diffuse roughness texture of the OpenPBR material.
* @param value The diffuse roughness texture or null
*/
set baseDiffuseRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the base diffuse roughness texture of the OpenPBR material.
* @returns The diffuse roughness texture or null
*/
get baseDiffuseRoughnessTexture(): Nullable<BaseTexture>;
/**
* Sets the base metalness value of the OpenPBR material.
* @param value The metalness value (0-1)
*/
set baseMetalness(value: number);
/**
* Gets the base metalness value of the OpenPBR material.
* @returns The metalness value (0-1)
*/
get baseMetalness(): number;
/**
* Sets the base metalness texture of the OpenPBR material.
* @param value The metalness texture or null
*/
set baseMetalnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the base metalness texture of the OpenPBR material.
* @returns The metalness texture or null
*/
get baseMetalnessTexture(): Nullable<BaseTexture>;
/**
* Sets whether to use roughness from the metallic texture's green channel.
* @param value True to use green channel for roughness
*/
set useRoughnessFromMetallicTextureGreen(value: boolean);
/**
* Sets whether to use metalness from the metallic texture's blue channel.
* @param value True to use blue channel for metalness
*/
set useMetallicFromMetallicTextureBlue(value: boolean);
/**
* Configures specular properties for OpenPBR material.
* @param _enableEdgeColor Whether to enable edge color support (ignored for OpenPBR)
*/
enableSpecularEdgeColor(_enableEdgeColor?: boolean): void;
configureSpecularGlossiness(): void;
/**
* Sets the specular weight of the OpenPBR material.
* @param value The specular weight value (0-1)
*/
set specularWeight(value: number);
/**
* Gets the specular weight of the OpenPBR material.
* @returns The specular weight value (0-1)
*/
get specularWeight(): number;
/**
* Sets the specular weight texture of the OpenPBR material.
* If the same texture is used for specular color, optimizes by using alpha channel for weight.
* @param value The specular weight texture or null
*/
set specularWeightTexture(value: Nullable<BaseTexture>);
/**
* Gets the specular weight texture of the OpenPBR material.
* @returns The specular weight texture or null
*/
get specularWeightTexture(): Nullable<BaseTexture>;
/**
* Sets the specular color of the OpenPBR material.
* @param value The specular color as a Color3
*/
set specularColor(value: Color3);
/**
* Gets the specular color of the OpenPBR material.
* @returns The specular color as a Color3
*/
get specularColor(): Color3;
/**
* Sets the specular color texture of the OpenPBR material.
* If the same texture is used for specular weight, optimizes by using alpha channel for weight.
* @param value The specular color texture or null
*/
set specularColorTexture(value: Nullable<BaseTexture>);
/**
* Gets the specular color texture of the OpenPBR material.
* @returns The specular color texture or null
*/
get specularColorTexture(): Nullable<BaseTexture>;
/**
* Sets the specular roughness of the OpenPBR material.
* @param value The roughness value (0-1)
*/
set specularRoughness(value: number);
/**
* Gets the specular roughness of the OpenPBR material.
* @returns The roughness value (0-1)
*/
get specularRoughness(): number;
/**
* Sets the specular roughness texture of the OpenPBR material.
* @param value The roughness texture or null
*/
set specularRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the specular roughness texture of the OpenPBR material.
* @returns The roughness texture or null
*/
get specularRoughnessTexture(): Nullable<BaseTexture>;
/**
* Sets the specular index of refraction (IOR) of the OpenPBR material.
* @param value The IOR value
*/
set specularIor(value: number);
/**
* Gets the specular index of refraction (IOR) of the OpenPBR material.
* @returns The IOR value
*/
get specularIor(): number;
/**
* Sets the glossiness (inverted roughness) of the OpenPBR material.
*/
set glossiness(value: number);
get glossiness(): number;
/**
* Sets the emission color of the OpenPBR material.
* @param value The emission color as a Color3
*/
set emissionColor(value: Color3);
/**
* Gets the emission color of the OpenPBR material.
* @returns The emission color as a Color3
*/
get emissionColor(): Color3;
/**
* Sets the emission luminance of the OpenPBR material.
* @param value The emission luminance value
*/
set emissionLuminance(value: number);
/**
* Gets the emission luminance of the OpenPBR material.
* @returns The emission luminance value
*/
get emissionLuminance(): number;
/**
* Sets the emission color texture of the OpenPBR material.
* @param value The emission texture or null
*/
set emissionColorTexture(value: Nullable<BaseTexture>);
/**
* Gets the emission color texture of the OpenPBR material.
* @returns The emission texture or null
*/
get emissionColorTexture(): Nullable<BaseTexture>;
/**
* Sets the ambient occlusion texture of the OpenPBR material.
* @param value The ambient occlusion texture or null
*/
set ambientOcclusionTexture(value: Nullable<BaseTexture>);
/**
* Gets the ambient occlusion texture of the OpenPBR material.
* @returns The ambient occlusion texture or null
*/
get ambientOcclusionTexture(): Nullable<BaseTexture>;
/**
* Sets the ambient occlusion texture strength by modifying the texture's level.
* @param value The strength value (typically 0-1)
*/
set ambientOcclusionTextureStrength(value: number);
/**
* Gets the ambient occlusion texture strength from the texture's level property.
* @returns The strength value, defaults to 1.0 if no texture or level is set
*/
get ambientOcclusionTextureStrength(): number;
/**
* Configures coat parameters for OpenPBR material.
* OpenPBR coat is already built-in, so no configuration is needed.
*/
configureCoat(): void;
/**
* Sets the coat weight of the OpenPBR material.
* @param value The coat weight value (0-1)
*/
set coatWeight(value: number);
/**
* Gets the coat weight of the OpenPBR material.
* @returns The coat weight value (0-1)
*/
get coatWeight(): number;
/**
* Sets the coat weight texture of the OpenPBR material.
* @param value The coat weight texture or null
*/
set coatWeightTexture(value: Nullable<BaseTexture>);
/**
* Gets the coat weight texture of the OpenPBR material.
* @returns The coat weight texture or null
*/
get coatWeightTexture(): Nullable<BaseTexture>;
/**
* Sets the coat color of the OpenPBR material.
* @param value The coat color as a Color3
*/
set coatColor(value: Color3);
/**
* Gets the coat color of the OpenPBR material.
*/
get coatColor(): Color3;
/**
* Sets the coat color texture of the OpenPBR material.
* @param value The coat color texture or null
*/
set coatColorTexture(value: Nullable<BaseTexture>);
/**
* Sets the coat roughness of the OpenPBR material.
* @param value The coat roughness value (0-1)
*/
set coatRoughness(value: number);
/**
* Gets the coat roughness of the OpenPBR material.
* @returns The coat roughness value (0-1)
*/
get coatRoughness(): number;
/**
* Sets the coat roughness texture of the OpenPBR material.
* @param value The coat roughness texture or null
*/
set coatRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the coat roughness texture of the OpenPBR material.
* @returns The coat roughness texture or null
*/
get coatRoughnessTexture(): Nullable<BaseTexture>;
/**
* Sets the coat index of refraction (IOR) of the OpenPBR material.
*/
set coatIor(value: number);
get coatIor(): number;
/**
* Sets the coat darkening value of the OpenPBR material.
* @param value The coat darkening value
*/
set coatDarkening(value: number);
get coatDarkening(): number;
/**
* Sets the coat darkening texture (OpenPBR: coatDarkeningTexture, no PBR equivalent)
*/
set coatDarkeningTexture(value: Nullable<BaseTexture>);
/**
* Sets the coat roughness anisotropy.
* TODO: Implementation pending OpenPBR coat anisotropy feature availability.
* @param value The coat anisotropy intensity value
*/
set coatRoughnessAnisotropy(value: number);
/**
* Gets the coat roughness anisotropy.
* TODO: Implementation pending OpenPBR coat anisotropy feature availability.
* @returns Currently returns 0 as coat anisotropy is not yet available
*/
get coatRoughnessAnisotropy(): number;
/**
* Sets the coat tangent angle for anisotropy.
* TODO: Implementation pending OpenPBR coat anisotropy feature availability.
* @param value The coat anisotropy rotation angle in radians
*/
set geometryCoatTangentAngle(value: number);
/**
* Sets the coat tangent texture for anisotropy.
* TODO: Implementation pending OpenPBR coat anisotropy feature availability.
* @param value The coat anisotropy texture or null
*/
set geometryCoatTangentTexture(value: Nullable<BaseTexture>);
/**
* Gets the coat tangent texture for anisotropy.
* TODO: Implementation pending OpenPBR coat anisotropy feature availability.
* @returns Currently returns null as coat anisotropy is not yet available
*/
get geometryCoatTangentTexture(): Nullable<BaseTexture>;
/**
* Configures transmission for OpenPBR material.
*/
configureTransmission(): void;
/**
* Sets the transmission weight.
* @param value The transmission weight value (0-1)
*/
set transmissionWeight(value: number);
/**
* Sets the transmission weight texture.
* @param value The transmission weight texture or null
*/
set transmissionWeightTexture(value: Nullable<BaseTexture>);
get transmissionWeightTexture(): Nullable<BaseTexture>;
/**
* Gets the transmission weight.
* @returns Currently returns 0 as transmission is not yet available
*/
get transmissionWeight(): number;
/**
* Sets the transmission scatter coefficient.
* @param value The scatter coefficient as a Vector3
*/
set transmissionScatter(value: Color3);
/**
* Gets the transmission scatter coefficient.
* @returns The scatter coefficient as a Vector3
*/
get transmissionScatter(): Color3;
/**
* Sets the transmission scatter texture.
* @param value The transmission scatter texture or null
*/
set transmissionScatterTexture(value: Nullable<BaseTexture>);
/**
* Gets the transmission scatter texture.
* @returns The transmission scatter texture or null
*/
get transmissionScatterTexture(): Nullable<BaseTexture>;
/**
* Sets the transmission scattering anisotropy.
* @param value The anisotropy intensity value (-1 to 1)
*/
set transmissionScatterAnisotropy(value: number);
/**
* Sets the transmission dispersion Abbe number.
* @param value The Abbe number value
*/
set transmissionDispersionAbbeNumber(value: number);
/**
* Sets the transmission dispersion scale.
* @param value The dispersion scale value
*/
set transmissionDispersionScale(value: number);
/**
* Sets the attenuation distance.
* @param value The attenuation distance value
*/
set transmissionDepth(value: number);
/**
* Gets the attenuation distance.
*/
get transmissionDepth(): number;
/**
* Sets the attenuation color.
* @param value The attenuation color as a Color3
*/
set transmissionColor(value: Color3);
/**
* Gets the attenuation color.
*/
get transmissionColor(): Color3;
/**
* Gets the refraction background texture
* @returns The refraction background texture or null
*/
get refractionBackgroundTexture(): Nullable<BaseTexture>;
/**
* Sets the refraction background texture
* @param value The refraction background texture or null
*/
set refractionBackgroundTexture(value: Nullable<BaseTexture>);
/**
* Configures volume properties for OpenPBR material.
*/
configureVolume(): void;
/**
* Sets whether the material is thin-walled (i.e. non-volumetric) or not.
*/
set geometryThinWalled(value: boolean);
/**
* Gets whether the material is thin-walled (i.e. non-volumetric) or not.
*/
get geometryThinWalled(): boolean;
/**
* Sets the thickness texture.
* @param value The thickness texture or null
*/
set volumeThicknessTexture(value: Nullable<BaseTexture>);
/**
* Sets the thickness factor.
* @param value The thickness value
*/
set volumeThickness(value: number);
/**
* Configures subsurface properties for PBR material
*/
configureSubsurface(): void;
/**
* Sets the subsurface weight
*/
set subsurfaceWeight(value: number);
get subsurfaceWeight(): number;
/**
* Sets the subsurface weight texture
*/
set subsurfaceWeightTexture(value: Nullable<BaseTexture>);
get subsurfaceWeightTexture(): Nullable<BaseTexture>;
/**
* Sets the subsurface color.
* @param value The subsurface tint color as a Color3
*/
set subsurfaceColor(value: Color3);
/**
* Sets the subsurface color texture.
* @param value The subsurface tint texture or null
*/
set subsurfaceColorTexture(value: Nullable<BaseTexture>);
private _diffuseTransmissionTint;
private _diffuseTransmissionTintTexture;
/**
* Sets the diffuse transmission tint of the material
*/
set diffuseTransmissionTint(value: Color3);
/**
* Gets the diffuse transmission tint of the material
*/
get diffuseTransmissionTint(): Color3;
/**
* Sets the diffuse transmission tint texture of the material
*/
set diffuseTransmissionTintTexture(value: Nullable<BaseTexture>);
/**
* Gets the subsurface radius for subsurface scattering.
* subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
*/
get subsurfaceRadius(): number;
/**
* Sets the subsurface radius for subsurface scattering.
* subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
* @param value The subsurface radius value
*/
set subsurfaceRadius(value: number);
/**
* Gets the subsurface radius scale for subsurface scattering.
* subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
*/
get subsurfaceRadiusScale(): Color3;
/**
* Sets the subsurface radius scale for subsurface scattering.
* subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
* @param value The subsurface radius scale as a Color3
*/
set subsurfaceRadiusScale(value: Color3);
/**
* Sets the subsurface scattering anisotropy.
* @param value The anisotropy intensity value
*/
set subsurfaceScatterAnisotropy(value: number);
/**
* Does this material have a translucent surface (i.e. either transmission or subsurface)?
* @returns True if the material is translucent, false otherwise
*/
isTranslucent(): boolean;
/**
* Configures fuzz for OpenPBR.
* Enables fuzz and sets up proper configuration.
*/
configureFuzz(): void;
/**
* Sets the fuzz weight.
* @param value The fuzz weight value
*/
set fuzzWeight(value: number);
/**
* Sets the fuzz weight texture.
* @param value The fuzz weight texture or null
*/
set fuzzWeightTexture(value: Nullable<BaseTexture>);
/**
* Sets the fuzz color.
* @param value The fuzz color as a Color3
*/
set fuzzColor(value: Color3);
/**
* Sets the fuzz color texture.
* @param value The fuzz color texture or null
*/
set fuzzColorTexture(value: Nullable<BaseTexture>);
/**
* Sets the fuzz roughness.
* @param value The fuzz roughness value (0-1)
*/
set fuzzRoughness(value: number);
/**
* Sets the fuzz roughness texture.
* @param value The fuzz roughness texture or null
*/
set fuzzRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Sets the specular roughness anisotropy of the OpenPBR material.
* @param value The anisotropy intensity value
*/
set specularRoughnessAnisotropy(value: number);
/**
* Gets the specular roughness anisotropy of the OpenPBR material.
* @returns The anisotropy intensity value
*/
get specularRoughnessAnisotropy(): number;
/**
* Sets the anisotropy rotation angle.
* @param value The anisotropy rotation angle in radians
*/
set geometryTangentAngle(value: number);
/**
* Sets the geometry tangent texture for anisotropy.
* Automatically enables using anisotropy from the tangent texture.
* @param value The anisotropy texture or null
*/
set geometryTangentTexture(value: Nullable<BaseTexture>);
/**
* Gets the geometry tangent texture for anisotropy.
* @returns The anisotropy texture or null
*/
get geometryTangentTexture(): Nullable<BaseTexture>;
/**
* Configures glTF-style anisotropy for the OpenPBR material.
* @param useGltfStyle Whether to use glTF-style anisotropy
*/
configureGltfStyleAnisotropy(useGltfStyle?: boolean): void;
/**
* Sets the thin film weight.
* @param value The thin film weight value
*/
set thinFilmWeight(value: number);
/**
* Sets the thin film IOR.
* @param value The thin film IOR value
*/
set thinFilmIor(value: number);
/**
* Sets the thin film thickness minimum.
* @param value The minimum thickness value in nanometers
*/
set thinFilmThicknessMinimum(value: number);
/**
* Sets the thin film thickness maximum.
* @param value The maximum thickness value in nanometers
*/
set thinFilmThicknessMaximum(value: number);
/**
* Sets the thin film weight texture.
* @param value The thin film weight texture or null
*/
set thinFilmWeightTexture(value: Nullable<BaseTexture>);
/**
* Sets the thin film thickness texture.
* @param value The thin film thickness texture or null
*/
set thinFilmThicknessTexture(value: Nullable<BaseTexture>);
/**
* Sets whether the OpenPBR material is unlit.
* @param value True to make the material unlit
*/
set unlit(value: boolean);
/**
* Sets the geometry opacity of the OpenPBR material.
* @param value The opacity value (0-1)
*/
set geometryOpacity(value: number);
/**
* Gets the geometry opacity of the OpenPBR material.
* @returns The opacity value (0-1)
*/
get geometryOpacity(): number;
/**
* Sets the geometry normal texture of the OpenPBR material.
* @param value The normal texture or null
*/
set geometryNormalTexture(value: Nullable<BaseTexture>);
/**
* Gets the geometry normal texture of the OpenPBR material.
* @returns The normal texture or null
*/
get geometryNormalTexture(): Nullable<BaseTexture>;
/**
* Sets the normal map inversions for the OpenPBR material.
* Note: OpenPBR may handle normal map inversions differently or may not need them.
* @param invertX Whether to invert the normal map on the X axis (may be ignored)
* @param invertY Whether to invert the normal map on the Y axis (may be ignored)
*/
setNormalMapInversions(invertX: boolean, invertY: boolean): void;
/**
* Sets the geometry coat normal texture of the OpenPBR material.
* @param value The coat normal texture or null
*/
set geometryCoatNormalTexture(value: Nullable<BaseTexture>);
/**
* Gets the geometry coat normal texture of the OpenPBR material.
* @returns The coat normal texture or null
*/
get geometryCoatNormalTexture(): Nullable<BaseTexture>;
/**
* Sets the geometry coat normal texture scale.
* @param value The scale value for the coat normal texture
*/
set geometryCoatNormalTextureScale(value: number);
/**
* Finalizes material properties after all loading is complete.
* @param loader The glTF loader; `loader._disposed` is polled between texture passes to bail early on dispose.
*/
finalizeAsync(loader: GLTFLoader): Promise<void>;
private copySurfaceToCoatAsync;
}