@babylonjs/loaders
Version:
For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
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TypeScript
import { DracoDecoder } from "@babylonjs/core/Meshes/Compression/dracoDecoder.js";
import { type Nullable } from "@babylonjs/core/types.js";
import { type Geometry } from "@babylonjs/core/Meshes/geometry.js";
import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
import { type IMeshPrimitive } from "../glTFLoaderInterfaces.js";
import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js";
import { GLTFLoader } from "../glTFLoader.js";
declare module "../../glTFFileLoader.js" {
interface GLTFLoaderExtensionOptions {
/**
* Defines options for the KHR_draco_mesh_compression extension.
*/
["KHR_draco_mesh_compression"]: {};
}
}
/**
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)
*/
export declare class KHR_draco_mesh_compression implements IGLTFLoaderExtension {
/**
* The name of this extension.
*/
readonly name = "KHR_draco_mesh_compression";
/**
* The draco decoder used to decode vertex data or DracoDecoder.Default if not defined
*/
dracoDecoder?: DracoDecoder;
/**
* Defines whether this extension is enabled.
*/
enabled: boolean;
/**
* Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.
*/
useNormalizedFlagFromAccessor: boolean;
private _loader;
/**
* @internal
*/
constructor(loader: GLTFLoader);
/** @internal */
dispose(): void;
/**
* @internal
*/
_loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>;
}