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@babylonjs/loaders

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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.

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import { DracoDecoder } from "@babylonjs/core/Meshes/Compression/dracoDecoder.js"; import { type Nullable } from "@babylonjs/core/types.js"; import { type Geometry } from "@babylonjs/core/Meshes/geometry.js"; import { type Mesh } from "@babylonjs/core/Meshes/mesh.js"; import { type IMeshPrimitive } from "../glTFLoaderInterfaces.js"; import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import { GLTFLoader } from "../glTFLoader.js"; declare module "../../glTFFileLoader.js" { interface GLTFLoaderExtensionOptions { /** * Defines options for the KHR_draco_mesh_compression extension. */ ["KHR_draco_mesh_compression"]: {}; } } /** * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md) */ export declare class KHR_draco_mesh_compression implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "KHR_draco_mesh_compression"; /** * The draco decoder used to decode vertex data or DracoDecoder.Default if not defined */ dracoDecoder?: DracoDecoder; /** * Defines whether this extension is enabled. */ enabled: boolean; /** * Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true. */ useNormalizedFlagFromAccessor: boolean; private _loader; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** * @internal */ _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>>; }