@babylonjs/loaders
Version:
For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
49 lines (48 loc) • 1.48 kB
TypeScript
import { type Nullable } from "@babylonjs/core/types.js";
import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
import { type IScene } from "../glTFLoaderInterfaces.js";
import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js";
import { GLTFLoader } from "../glTFLoader.js";
declare module "../../glTFFileLoader.js" {
interface GLTFLoaderExtensionOptions {
/**
* Defines options for the EXT_lights_image_based extension.
*/
["EXT_lights_image_based"]: {};
}
}
declare module "babylonjs-gltf2interface" {
/** @internal */
interface IEXTLightsImageBased_LightImageBased {
_babylonTexture?: BaseTexture;
_loaded?: Promise<void>;
}
}
/**
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
*/
export declare class EXT_lights_image_based implements IGLTFLoaderExtension {
/**
* The name of this extension.
*/
readonly name = "EXT_lights_image_based";
/**
* Defines whether this extension is enabled.
*/
enabled: boolean;
private _loader;
private _lights?;
/**
* @internal
*/
constructor(loader: GLTFLoader);
/** @internal */
dispose(): void;
/** @internal */
onLoading(): void;
/**
* @internal
*/
loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
private _loadLightAsync;
}