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@babylonjs/loaders

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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.

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import { Vector3, Quaternion } from "@babylonjs/core/Maths/math.vector.js"; import { Color3 } from "@babylonjs/core/Maths/math.color.js"; import { Light } from "@babylonjs/core/Lights/light.js"; import { RectAreaLight } from "@babylonjs/core/Lights/rectAreaLight.js"; import { TransformNode as BabylonTransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import { GLTFLoader, ArrayItem } from "../glTFLoader.js"; import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js"; const NAME = "EXT_lights_area"; /** * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_area/README.md) */ // eslint-disable-next-line @typescript-eslint/naming-convention export class EXT_lights_area { /** * @internal */ constructor(loader) { /** * The name of this extension. */ this.name = NAME; this._loader = loader; this.enabled = this._loader.isExtensionUsed(NAME); } /** @internal */ dispose() { this._loader = null; delete this._lights; } /** @internal */ onLoading() { const extensions = this._loader.gltf.extensions; if (extensions && extensions[this.name]) { const extension = extensions[this.name]; this._lights = extension.lights; ArrayItem.Assign(this._lights); } } /** * @internal */ // eslint-disable-next-line no-restricted-syntax loadNodeAsync(context, node, assign) { return GLTFLoader.LoadExtensionAsync(context, node, this.name, async (extensionContext, extension) => { this._loader._allMaterialsDirtyRequired = true; return await this._loader.loadNodeAsync(context, node, (babylonMesh) => { let babylonLight; const light = ArrayItem.Get(extensionContext, this._lights, extension.light); const name = light.name || babylonMesh.name; this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer; const size = light.size !== undefined ? light.size : 1.0; switch (light.type) { case "rect" /* EXTLightsArea_LightType.RECT */: { const width = light.rect?.aspect !== undefined ? light.rect.aspect * size : size; const height = size; const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), width, height, this._loader.babylonScene); babylonLight = babylonRectAreaLight; break; } case "disk" /* EXTLightsArea_LightType.DISK */: { // For disk lights, we'll use a rectangle light with the same area to approximate the disk light // In the future, this could be extended to support actual disk area lights const newSize = Math.sqrt(size * size * 0.25 * Math.PI); // Area of the disk const babylonRectAreaLight = new RectAreaLight(name, Vector3.Zero(), newSize, newSize, this._loader.babylonScene); babylonLight = babylonRectAreaLight; break; } default: { this._loader.babylonScene._blockEntityCollection = false; throw new Error(`${extensionContext}: Invalid area light type (${light.type})`); } } babylonLight._parentContainer = this._loader._assetContainer; this._loader.babylonScene._blockEntityCollection = false; light._babylonLight = babylonLight; babylonLight.falloffType = Light.FALLOFF_GLTF; babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White(); babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity; // glTF EXT_lights_area specifies lights face down -Z, but Babylon.js area lights face down +Z // Create a parent transform node with 180-degree rotation around Y axis to flip the direction const lightParentNode = new BabylonTransformNode(`${name}_orientation`, this._loader.babylonScene); lightParentNode.rotationQuaternion = Quaternion.RotationAxis(Vector3.Up(), Math.PI); lightParentNode.parent = babylonMesh; babylonLight.parent = lightParentNode; this._loader._babylonLights.push(babylonLight); GLTFLoader.AddPointerMetadata(babylonLight, extensionContext); assign(babylonMesh); }); }); } } unregisterGLTFExtension(NAME); registerGLTFExtension(NAME, true, (loader) => new EXT_lights_area(loader)); //# sourceMappingURL=EXT_lights_area.js.map