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@babylonjs/loaders

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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.

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import { type GaussianSplattingMesh } from "@babylonjs/core/Meshes/GaussianSplatting/gaussianSplattingMesh.js"; /** * Options for loading Gaussian Splatting and PLY files */ export type SPLATLoadingOptions = { /** * Defines if buffers should be kept in memory for editing purposes */ keepInRam?: boolean; /** * Spatial Y Flip for splat position and orientation */ flipY?: boolean; /** * URL to load fflate from. If null or undefined, will load from unpkg.com * (https://unpkg.com/fflate/umd/index.js) */ deflateURL?: string; /** * Instance of [fflate](https://github.com/101arrowz/fflate) to avoid * dynamically loading of the lib to global if needed, useful for bundler users. * @example import * as fflate from 'fflate'; */ fflate?: unknown; /** * Disable automatic camera limits from being applied if they exist in the splat file */ disableAutoCameraLimits?: boolean; /** * Mesh that will be used to load data instead of creating a new one */ gaussianSplattingMesh?: GaussianSplattingMesh; /** * Generate rotation and scale matrix textures required for voxel-based IBL shadows. * Required for IBL shadows to work if keepInRam is false. */ needsRotationScaleTextures?: boolean; /** * Load SOG files as raw GPU textures and dequantize in the shader. * Skips the CPU decode pass and yields much faster load times. * Requires WebGL2 / WebGPU. Defaults to false (CPU decode). */ useSogTextures?: boolean; /** * URL to load the spz WASM ES module from (e.g. the \@adobe/spz package). * When provided, the WASM-based SPZ loader is used, which supports extra features * such as antialiasing metadata, and vendor-specific extensions such as safe-orbit * camera limits. * Defaults to the \@adobe/spz unpkg URL when WebAssembly is supported, and undefined otherwise. * Set to undefined to force the built-in manual SPZ parser regardless of WebAssembly support. * @example Setting the URL directly on the loader options * spzLibraryUrl: "https://unpkg.com/\@adobe/spz\@0.2.0/dist/spz.js" */ spzLibraryUrl?: string; };