@babylonjs/loaders
Version:
For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
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TypeScript
import { type GaussianSplattingMesh } from "@babylonjs/core/Meshes/GaussianSplatting/gaussianSplattingMesh.js";
/**
* Options for loading Gaussian Splatting and PLY files
*/
export type SPLATLoadingOptions = {
/**
* Defines if buffers should be kept in memory for editing purposes
*/
keepInRam?: boolean;
/**
* Spatial Y Flip for splat position and orientation
*/
flipY?: boolean;
/**
* URL to load fflate from. If null or undefined, will load from unpkg.com
* (https://unpkg.com/fflate/umd/index.js)
*/
deflateURL?: string;
/**
* Instance of [fflate](https://github.com/101arrowz/fflate) to avoid
* dynamically loading of the lib to global if needed, useful for bundler users.
* @example import * as fflate from 'fflate';
*/
fflate?: unknown;
/**
* Disable automatic camera limits from being applied if they exist in the splat file
*/
disableAutoCameraLimits?: boolean;
/**
* Mesh that will be used to load data instead of creating a new one
*/
gaussianSplattingMesh?: GaussianSplattingMesh;
/**
* Generate rotation and scale matrix textures required for voxel-based IBL shadows.
* Required for IBL shadows to work if keepInRam is false.
*/
needsRotationScaleTextures?: boolean;
/**
* Load SOG files as raw GPU textures and dequantize in the shader.
* Skips the CPU decode pass and yields much faster load times.
* Requires WebGL2 / WebGPU. Defaults to false (CPU decode).
*/
useSogTextures?: boolean;
/**
* URL to load the spz WASM ES module from (e.g. the \@adobe/spz package).
* When provided, the WASM-based SPZ loader is used, which supports extra features
* such as antialiasing metadata, and vendor-specific extensions such as safe-orbit
* camera limits.
* Defaults to the \@adobe/spz unpkg URL when WebAssembly is supported, and undefined otherwise.
* Set to undefined to force the built-in manual SPZ parser regardless of WebAssembly support.
* @example Setting the URL directly on the loader options
* spzLibraryUrl: "https://unpkg.com/\@adobe/spz\@0.2.0/dist/spz.js"
*/
spzLibraryUrl?: string;
};