@babylonjs/loaders
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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
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TypeScript
import type { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
import type { Material } from "@babylonjs/core/Materials/material.js";
import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
import type { Nullable } from "@babylonjs/core/types.js";
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
import type { IMaterialLoadingAdapter } from "./materialLoadingAdapter.js";
/**
* Material Loading Adapter for PBR materials that provides a unified OpenPBR-like interface.
*/
export declare class PBRMaterialLoadingAdapter implements IMaterialLoadingAdapter {
private _material;
/**
* Creates a new instance of the PBRMaterialLoadingAdapter.
* @param material - The PBR material to adapt.
*/
constructor(material: Material);
/**
* Gets the underlying material
*/
get material(): PBRMaterial;
/**
* Whether the material should be treated as unlit
*/
get isUnlit(): boolean;
/**
* Sets whether the material should be treated as unlit
*/
set isUnlit(value: boolean);
/**
* Sets whether back face culling is enabled.
* @param value True to enable back face culling
*/
set backFaceCulling(value: boolean);
/**
* Gets whether back face culling is enabled.
* @returns True if back face culling is enabled
*/
get backFaceCulling(): boolean;
/**
* Sets whether two-sided lighting is enabled.
* @param value True to enable two-sided lighting
*/
set twoSidedLighting(value: boolean);
/**
* Gets whether two-sided lighting is enabled.
* @returns True if two-sided lighting is enabled
*/
get twoSidedLighting(): boolean;
/**
* Sets the alpha cutoff value for alpha testing.
* @param value The alpha cutoff threshold (0-1)
*/
set alphaCutOff(value: number);
/**
* Gets the alpha cutoff value.
* @returns The alpha cutoff threshold (0-1)
*/
get alphaCutOff(): number;
/**
* Sets whether to use alpha from the albedo texture.
* @param value True to use alpha from albedo texture
*/
set useAlphaFromBaseColorTexture(value: boolean);
/**
* Gets whether alpha is used from the albedo texture.
* @returns True if using alpha from albedo texture
*/
get useAlphaFromBaseColorTexture(): boolean;
/**
* Gets whether the transparency is treated as alpha coverage.
*/
get transparencyAsAlphaCoverage(): boolean;
/**
* Sets/Gets whether the transparency is treated as alpha coverage
*/
set transparencyAsAlphaCoverage(value: boolean);
/**
* Sets the base color of the material (mapped to PBR albedoColor).
* @param value The base color as a Color3
*/
set baseColor(value: Color3);
/**
* Gets the base color of the material.
* @returns The base color as a Color3
*/
get baseColor(): Color3;
/**
* Sets the base color texture of the material (mapped to PBR albedoTexture).
* @param value The base color texture or null
*/
set baseColorTexture(value: Nullable<BaseTexture>);
/**
* Gets the base color texture of the material.
* @returns The base color texture or null
*/
get baseColorTexture(): Nullable<BaseTexture>;
/**
* Sets the base diffuse roughness of the material.
* @param value The diffuse roughness value (0-1)
*/
set baseDiffuseRoughness(value: number);
/**
* Gets the base diffuse roughness of the material.
* @returns The diffuse roughness value (0-1), defaults to 0 if not set
*/
get baseDiffuseRoughness(): number;
/**
* Sets the base diffuse roughness texture of the material.
* @param value The diffuse roughness texture or null
*/
set baseDiffuseRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the base diffuse roughness texture of the material.
* @returns The diffuse roughness texture or null
*/
get baseDiffuseRoughnessTexture(): Nullable<BaseTexture>;
/**
* Sets the base metalness value of the material (mapped to PBR metallic).
* @param value The metalness value (0-1)
*/
set baseMetalness(value: number);
/**
* Gets the base metalness value of the material.
* @returns The metalness value (0-1), defaults to 1 if not set
*/
get baseMetalness(): number;
/**
* Sets the base metalness texture of the material (mapped to PBR metallicTexture).
* @param value The metalness texture or null
*/
set baseMetalnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the base metalness texture of the material.
* @returns The metalness texture or null
*/
get baseMetalnessTexture(): Nullable<BaseTexture>;
/**
* Sets whether to use roughness from the metallic texture's green channel.
* Also disables using roughness from the alpha channel when enabled.
* @param value True to use green channel for roughness
*/
set useRoughnessFromMetallicTextureGreen(value: boolean);
/**
* Sets whether to use metalness from the metallic texture's blue channel.
* @param value True to use blue channel for metalness
*/
set useMetallicFromMetallicTextureBlue(value: boolean);
/**
* Configures specular properties and optionally enables OpenPBR BRDF model for edge color support.
* @param enableEdgeColor Whether to enable OpenPBR BRDF models for edge color support
*/
enableSpecularEdgeColor(enableEdgeColor?: boolean): void;
/**
* Sets the specular weight (mapped to PBR metallicF0Factor).
* @param value The specular weight value
*/
set specularWeight(value: number);
/**
* Gets the specular weight.
* @returns The specular weight value, defaults to 1 if not set
*/
get specularWeight(): number;
/**
* Sets the specular weight texture (mapped to PBR metallicReflectanceTexture).
* Configures the material to use only metalness from this texture when set.
* @param value The specular weight texture or null
*/
set specularWeightTexture(value: Nullable<BaseTexture>);
/**
* Gets the specular weight texture.
* @returns The specular weight texture or null
*/
get specularWeightTexture(): Nullable<BaseTexture>;
/**
* Sets the specular color (mapped to PBR metallicReflectanceColor).
* @param value The specular color as a Color3
*/
set specularColor(value: Color3);
/**
* Gets the specular color.
* @returns The specular color as a Color3
*/
get specularColor(): Color3;
/**
* Sets the specular color texture (mapped to PBR reflectanceTexture).
* @param value The specular color texture or null
*/
set specularColorTexture(value: Nullable<BaseTexture>);
/**
* Gets the specular color texture.
* @returns The specular color texture or null
*/
get specularColorTexture(): Nullable<BaseTexture>;
/**
* Sets the specular roughness (mapped to PBR roughness).
* @param value The roughness value (0-1)
*/
set specularRoughness(value: number);
/**
* Gets the specular roughness.
* @returns The roughness value (0-1), defaults to 1 if not set
*/
get specularRoughness(): number;
/**
* Sets the specular roughness texture.
* Note: PBR uses the same texture for both metallic and roughness,
* so this only sets the texture if no base metalness texture exists.
* @param value The roughness texture or null
*/
set specularRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the specular roughness texture.
* @returns The roughness texture (same as metallic texture for PBR) or null
*/
get specularRoughnessTexture(): Nullable<BaseTexture>;
/**
* Sets the specular index of refraction (mapped to PBR indexOfRefraction).
* @param value The IOR value
*/
set specularIor(value: number);
/**
* Gets the specular index of refraction.
* @returns The IOR value
*/
get specularIor(): number;
/**
* Sets the emission color (mapped to PBR emissiveColor).
* @param value The emission color as a Color3
*/
set emissionColor(value: Color3);
/**
* Gets the emission color.
* @returns The emission color as a Color3
*/
get emissionColor(): Color3;
/**
* Sets the emission luminance/intensity (mapped to PBR emissiveIntensity).
* @param value The emission intensity value
*/
set emissionLuminance(value: number);
/**
* Gets the emission luminance/intensity.
* @returns The emission intensity value
*/
get emissionLuminance(): number;
/**
* Sets the emission color texture (mapped to PBR emissiveTexture).
* @param value The emission texture or null
*/
set emissionColorTexture(value: Nullable<BaseTexture>);
/**
* Gets the emission color texture.
* @returns The emission texture or null
*/
get emissionColorTexture(): Nullable<BaseTexture>;
/**
* Sets the ambient occlusion texture (mapped to PBR ambientTexture).
* Automatically enables grayscale mode when set.
* @param value The ambient occlusion texture or null
*/
set ambientOcclusionTexture(value: Nullable<BaseTexture>);
/**
* Gets the ambient occlusion texture.
* @returns The ambient occlusion texture or null
*/
get ambientOcclusionTexture(): Nullable<BaseTexture>;
/**
* Sets the ambient occlusion texture strength.
* @param value The strength value (typically 0-1)
*/
set ambientOcclusionTextureStrength(value: number);
/**
* Gets the ambient occlusion texture strength.
* @returns The strength value, defaults to 1.0 if not set
*/
get ambientOcclusionTextureStrength(): number;
/**
* Configures clear coat for PBR material.
* Enables clear coat and sets up proper configuration.
*/
configureCoat(): void;
/**
* Sets the coat weight (mapped to PBR clearCoat.intensity).
* Automatically enables clear coat.
* @param value The coat weight value (0-1)
*/
set coatWeight(value: number);
/**
* Gets the coat weight.
* @returns The coat weight value
*/
get coatWeight(): number;
/**
* Sets the coat weight texture (mapped to PBR clearCoat.texture).
* Automatically enables clear coat.
* @param value The coat weight texture or null
*/
set coatWeightTexture(value: Nullable<BaseTexture>);
/**
* Gets the coat weight texture.
* @returns The coat weight texture or null
*/
get coatWeightTexture(): Nullable<BaseTexture>;
/**
* Sets the coat color (mapped to PBR clearCoat.tintColor).
* @param value The coat tint color as a Color3
*/
set coatColor(value: Color3);
/**
* Sets the coat color texture (mapped to PBR clearCoat.tintTexture).
* @param value The coat color texture or null
*/
set coatColorTexture(value: Nullable<BaseTexture>);
/**
* Sets the coat roughness (mapped to PBR clearCoat.roughness).
* Automatically enables clear coat.
* @param value The coat roughness value (0-1)
*/
set coatRoughness(value: number);
/**
* Gets the coat roughness.
* @returns The coat roughness value, defaults to 0 if not set
*/
get coatRoughness(): number;
/**
* Sets the coat roughness texture (mapped to PBR clearCoat.textureRoughness).
* Automatically enables clear coat and disables using roughness from main texture.
* @param value The coat roughness texture or null
*/
set coatRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Gets the coat roughness texture.
* @returns The coat roughness texture or null
*/
get coatRoughnessTexture(): Nullable<BaseTexture>;
/**
* Sets the coat index of refraction (IOR).
*/
set coatIor(value: number);
/**
* Sets the coat darkening value.
* Note: PBR doesn't have a direct coat darkening property, so this is a no-op.
* @param value The coat darkening value (ignored for PBR)
*/
set coatDarkening(value: number);
/**
* Sets the coat darkening texture
* @param value The coat darkening texture or null
*/
set coatDarkeningTexture(value: Nullable<BaseTexture>);
/**
* Sets the coat roughness anisotropy.
* Note: PBR clearCoat doesn't support anisotropy yet, so this is a placeholder.
* @param value The coat anisotropy intensity value (currently ignored)
*/
set coatRoughnessAnisotropy(value: number);
/**
* Gets the coat roughness anisotropy.
* Note: PBR clearCoat doesn't support anisotropy yet, so this returns 0.
* @returns Currently returns 0 as clearCoat anisotropy is not yet available
*/
get coatRoughnessAnisotropy(): number;
/**
* Sets the coat tangent angle for anisotropy.
* Note: PBR clearCoat doesn't support anisotropy yet, so this is a placeholder.
* @param value The coat anisotropy rotation angle in radians (currently ignored)
*/
set geometryCoatTangentAngle(value: number);
/**
* Sets the coat tangent texture for anisotropy.
* Note: PBR clearCoat doesn't support anisotropy textures yet, so this is a placeholder.
* @param value The coat anisotropy texture (currently ignored)
*/
set geometryCoatTangentTexture(value: Nullable<BaseTexture>);
/**
* Gets the coat tangent texture for anisotropy.
* Note: PBR clearCoat doesn't support anisotropy textures yet, so this returns null.
* @returns Currently returns null as clearCoat anisotropy is not yet available
*/
get geometryCoatTangentTexture(): Nullable<BaseTexture>;
/**
* Sets the transmission weight (mapped to PBR subSurface.refractionIntensity).
* Enables refraction when value \> 0.
* @param value The transmission weight value (0-1)
*/
set transmissionWeight(value: number);
/**
* Gets the transmission weight.
* @returns The transmission weight value
*/
get transmissionWeight(): number;
/**
* Sets the transmission weight texture (mapped to PBR subSurface.refractionIntensityTexture).
* Automatically enables refraction and glTF-style textures.
* @param value The transmission weight texture or null
*/
set transmissionWeightTexture(value: Nullable<BaseTexture>);
/**
* Sets the attenuation distance for volume scattering.
* @param value The attenuation distance value
*/
set transmissionDepth(value: number);
/**
* Sets the attenuation color (mapped to PBR subSurface.tintColor).
* @param value The attenuation color as a Color3
*/
set transmissionColor(value: Color3);
/**
* Gets the transmission dispersion Abbe number.
* @param value The Abbe number value
*/
set transmissionDispersionAbbeNumber(value: number);
/**
* Configures transmission for thin-surface transmission (KHR_materials_transmission).
* Sets up the material for proper thin-surface transmission behavior.
*/
configureTransmission(): void;
/**
* Sets the thickness texture (mapped to PBR subSurface.thicknessTexture).
* Automatically enables refraction.
* @param value The thickness texture or null
*/
set volumeThicknessTexture(value: Nullable<BaseTexture>);
/**
* Sets the thickness factor (mapped to PBR subSurface.maximumThickness).
* Automatically enables refraction.
* @param value The thickness value
*/
set volumeThickness(value: number);
/**
* Configures subsurface properties for PBR material
*/
configureSubsurface(): void;
/**
* Sets the subsurface weight
*/
set subsurfaceWeight(value: number);
/**
* Gets the subsurface weight
* @returns The subsurface weight value
*/
get subsurfaceWeight(): number;
/**
* Sets the subsurface weight texture
*/
set subsurfaceWeightTexture(value: Nullable<BaseTexture>);
/**
* Sets the subsurface color.
* @param value The subsurface tint color as a Color3
*/
set subsurfaceColor(value: Color3);
/**
* Sets the subsurface color texture.
* @param value The subsurface tint texture or null
*/
set subsurfaceColorTexture(value: Nullable<BaseTexture>);
/**
* Configures sheen for PBR material.
* Enables sheen and sets up proper configuration.
*/
configureFuzz(): void;
/**
* Sets the sheen weight (mapped to PBR sheen.intensity).
* Automatically enables sheen.
* @param value The sheen weight value
*/
set fuzzWeight(value: number);
/**
* Sets the fuzz weight texture.
* @param value The fuzz weight texture or null
*/
set fuzzWeightTexture(value: Nullable<BaseTexture>);
/**
* Sets the sheen color (mapped to PBR sheen.color).
* Automatically enables sheen.
* @param value The sheen color as a Color3
*/
set fuzzColor(value: Color3);
/**
* Sets the sheen color texture (mapped to PBR sheen.texture).
* Automatically enables sheen.
* @param value The sheen color texture or null
*/
set fuzzColorTexture(value: Nullable<BaseTexture>);
/**
* Sets the sheen roughness (mapped to PBR sheen.roughness).
* Automatically enables sheen.
* @param value The sheen roughness value (0-1)
*/
set fuzzRoughness(value: number);
/**
* Sets the sheen roughness texture (mapped to PBR sheen.textureRoughness).
* Automatically enables sheen.
* @param value The sheen roughness texture or null
*/
set fuzzRoughnessTexture(value: Nullable<BaseTexture>);
/**
* Sets the specular roughness anisotropy (mapped to PBR anisotropy.intensity).
* Automatically enables anisotropy.
* @param value The anisotropy intensity value
*/
set specularRoughnessAnisotropy(value: number);
/**
* Gets the specular roughness anisotropy.
* @returns The anisotropy intensity value
*/
get specularRoughnessAnisotropy(): number;
/**
* Sets the anisotropy rotation (mapped to PBR anisotropy.angle).
* Automatically enables anisotropy.
* @param value The anisotropy rotation angle in radians
*/
set geometryTangentAngle(value: number);
/**
* Sets the geometry tangent texture (mapped to PBR anisotropy.texture).
* Automatically enables anisotropy.
* @param value The anisotropy texture or null
*/
set geometryTangentTexture(value: Nullable<BaseTexture>);
/**
* Gets the geometry tangent texture.
* @returns The anisotropy texture or null
*/
get geometryTangentTexture(): Nullable<BaseTexture>;
/**
* Configures glTF-style anisotropy for the material.
* Note: PBR materials don't need this configuration, so this is a no-op.
* @param useGltfStyle Whether to use glTF-style anisotropy (ignored for PBR)
*/
configureGltfStyleAnisotropy(useGltfStyle?: boolean): void;
/**
* Sets the iridescence weight (mapped to PBR iridescence.intensity).
* Automatically enables iridescence.
* @param value The iridescence intensity value
*/
set thinFilmWeight(value: number);
/**
* Sets the iridescence IOR (mapped to PBR iridescence.indexOfRefraction).
* @param value The iridescence IOR value
*/
set thinFilmIor(value: number);
/**
* Sets the iridescence thickness minimum (mapped to PBR iridescence.minimumThickness).
* @param value The minimum thickness value in nanometers
*/
set thinFilmThicknessMinimum(value: number);
/**
* Sets the iridescence thickness maximum (mapped to PBR iridescence.maximumThickness).
* @param value The maximum thickness value in nanometers
*/
set thinFilmThicknessMaximum(value: number);
/**
* Sets the thin film weight texture (mapped to PBR iridescence.texture).
* @param value The thin film weight texture or null
*/
set thinFilmWeightTexture(value: Nullable<BaseTexture>);
/**
* Sets the iridescence thickness texture (mapped to PBR iridescence.thicknessTexture).
* @param value The iridescence thickness texture or null
*/
set thinFilmThicknessTexture(value: Nullable<BaseTexture>);
/**
* Sets the transmission dispersion value.
* Note: PBR doesn't have direct dispersion support, so this stores it as metadata.
* @param value The dispersion value (stored as metadata)
*/
set transmissionDispersion(value: number);
/**
* Sets whether the material is unlit.
* @param value True to make the material unlit
*/
set unlit(value: boolean);
/**
* Sets the geometry opacity (mapped to PBR alpha).
* @param value The opacity value (0-1)
*/
set geometryOpacity(value: number);
/**
* Gets the geometry opacity.
* @returns The opacity value (0-1)
*/
get geometryOpacity(): number;
/**
* Sets the geometry normal texture (mapped to PBR bumpTexture).
* Also forces irradiance computation in fragment shader for better lighting.
* @param value The normal texture or null
*/
set geometryNormalTexture(value: Nullable<BaseTexture>);
/**
* Gets the geometry normal texture.
* @returns The normal texture or null
*/
get geometryNormalTexture(): Nullable<BaseTexture>;
/**
* Sets the normal map inversions for the material.
* @param invertX Whether to invert the normal map on the X axis
* @param invertY Whether to invert the normal map on the Y axis
*/
setNormalMapInversions(invertX: boolean, invertY: boolean): void;
/**
* Sets the geometry coat normal texture (mapped to PBR clearCoat.bumpTexture).
* Automatically enables clear coat.
* @param value The coat normal texture or null
*/
set geometryCoatNormalTexture(value: Nullable<BaseTexture>);
/**
* Gets the geometry coat normal texture.
* @returns The coat normal texture or null
*/
get geometryCoatNormalTexture(): Nullable<BaseTexture>;
/**
* Sets the geometry coat normal texture scale.
* @param value The scale value for the coat normal texture
*/
set geometryCoatNormalTextureScale(value: number);
}