@babylonjs/loaders
Version:
For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
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TypeScript
import type { Nullable } from "@babylonjs/core/types.js";
import type { Material } from "@babylonjs/core/Materials/material.js";
import type { IMaterial } from "../glTFLoaderInterfaces.js";
import type { IGLTFLoaderExtension } from "../glTFLoaderExtension.js";
import { GLTFLoader } from "../glTFLoader.js";
declare module "../../glTFFileLoader.js" {
interface GLTFLoaderExtensionOptions {
/**
* Defines options for the MSFT_minecraftMesh extension.
*/
["MSFT_minecraftMesh"]: {};
}
}
/** @internal */
export declare class MSFT_minecraftMesh implements IGLTFLoaderExtension {
/** @internal */
readonly name = "MSFT_minecraftMesh";
/** @internal */
enabled: boolean;
private _loader;
/** @internal */
constructor(loader: GLTFLoader);
/** @internal */
dispose(): void;
/** @internal */
loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
}