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@babylonjs/loaders

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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.

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import type { IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import type { GLTFLoader } from "../glTFLoader.js"; import type { Nullable } from "@babylonjs/core/types.js"; import type { Animation } from "@babylonjs/core/Animations/animation.js"; import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js"; import type { IAnimation, IAnimationChannel } from "../glTFLoaderInterfaces.js"; import "./KHR_animation_pointer.data.js"; declare module "../../glTFFileLoader.js" { interface GLTFLoaderExtensionOptions { /** * Defines options for the KHR_animation_pointer extension. */ ["KHR_animation_pointer"]: {}; } } /** * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147) * !!! Experimental Extension Subject to Changes !!! */ export declare class KHR_animation_pointer implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "KHR_animation_pointer"; private _loader; private _pathToObjectConverter?; /** * @internal */ constructor(loader: GLTFLoader); /** * Defines whether this extension is enabled. */ get enabled(): boolean; /** @internal */ dispose(): void; /** * Loads a glTF animation channel. * @param context The context when loading the asset * @param animationContext The context of the animation when loading the asset * @param animation The glTF animation property * @param channel The glTF animation channel property * @param onLoad Called for each animation loaded * @returns A void promise that resolves when the load is complete or null if not handled */ _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Nullable<Promise<void>>; }