@babylonjs/loaders
Version:
For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
48 lines (47 loc) • 1.94 kB
TypeScript
import type { IGLTFLoaderExtension } from "../glTFLoaderExtension.js";
import type { GLTFLoader } from "../glTFLoader.js";
import type { Nullable } from "@babylonjs/core/types.js";
import type { Animation } from "@babylonjs/core/Animations/animation.js";
import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
import type { IAnimation, IAnimationChannel } from "../glTFLoaderInterfaces.js";
import "./KHR_animation_pointer.data.js";
declare module "../../glTFFileLoader.js" {
interface GLTFLoaderExtensionOptions {
/**
* Defines options for the KHR_animation_pointer extension.
*/
["KHR_animation_pointer"]: {};
}
}
/**
* [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)
* !!! Experimental Extension Subject to Changes !!!
*/
export declare class KHR_animation_pointer implements IGLTFLoaderExtension {
/**
* The name of this extension.
*/
readonly name = "KHR_animation_pointer";
private _loader;
private _pathToObjectConverter?;
/**
* @internal
*/
constructor(loader: GLTFLoader);
/**
* Defines whether this extension is enabled.
*/
get enabled(): boolean;
/** @internal */
dispose(): void;
/**
* Loads a glTF animation channel.
* @param context The context when loading the asset
* @param animationContext The context of the animation when loading the asset
* @param animation The glTF animation property
* @param channel The glTF animation channel property
* @param onLoad Called for each animation loaded
* @returns A void promise that resolves when the load is complete or null if not handled
*/
_loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Nullable<Promise<void>>;
}