@babylonjs/loaders
Version:
For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
57 lines (56 loc) • 1.88 kB
TypeScript
import type { Nullable } from "@babylonjs/core/types.js";
import type { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
import type { IScene, INode, IAnimation } from "../glTFLoaderInterfaces";
import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
import { GLTFLoader } from "../glTFLoader";
import "@babylonjs/core/Audio/audioSceneComponent.js";
declare module "../../glTFFileLoader" {
interface GLTFLoaderExtensionOptions {
/**
* Defines options for the MSFT_audio_emitter extension.
*/
["MSFT_audio_emitter"]: {};
}
}
/**
* [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)
* !!! Experimental Extension Subject to Changes !!!
*/
export declare class MSFT_audio_emitter implements IGLTFLoaderExtension {
/**
* The name of this extension.
*/
readonly name = "MSFT_audio_emitter";
/**
* Defines whether this extension is enabled.
*/
enabled: boolean;
private _loader;
private _clips;
private _emitters;
/**
* @internal
*/
constructor(loader: GLTFLoader);
/** @internal */
dispose(): void;
/** @internal */
onLoading(): void;
/**
* @internal
*/
loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>;
/**
* @internal
*/
loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>;
/**
* @internal
*/
loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>>;
private _loadClipAsync;
private _loadEmitterAsync;
private _getEventAction;
private _loadAnimationEventAsync;
}