@babylonjs/loaders
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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.
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JavaScript
import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
import { GLTFLoader } from "../glTFLoader.js";
import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
import { Observable } from "@babylonjs/core/Misc/observable.js";
import { Constants } from "@babylonjs/core/Engines/constants.js";
import { Tools } from "@babylonjs/core/Misc/tools.js";
import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
/**
* A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.
*/
class TransmissionHelper {
/**
* Creates the default options for the helper.
* @returns the default options
*/
static _GetDefaultOptions() {
return {
renderSize: 1024,
samples: 4,
lodGenerationScale: 1,
lodGenerationOffset: -4,
renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,
generateMipmaps: true,
};
}
/**
* constructor
* @param options Defines the options we want to customize the helper
* @param scene The scene to add the material to
*/
constructor(options, scene) {
this._opaqueRenderTarget = null;
this._opaqueMeshesCache = [];
this._transparentMeshesCache = [];
this._materialObservers = {};
this._options = {
...TransmissionHelper._GetDefaultOptions(),
...options,
};
this._scene = scene;
this._scene._transmissionHelper = this;
this.onErrorObservable = new Observable();
this._scene.onDisposeObservable.addOnce(() => {
this.dispose();
});
this._parseScene();
this._setupRenderTargets();
}
/**
* Updates the background according to the new options
* @param options
*/
updateOptions(options) {
// First check if any options are actually being changed. If not, exit.
const newValues = Object.keys(options).filter((key) => this._options[key] !== options[key]);
if (!newValues.length) {
return;
}
const newOptions = {
...this._options,
...options,
};
const oldOptions = this._options;
this._options = newOptions;
// If size changes, recreate everything
if (newOptions.renderSize !== oldOptions.renderSize ||
newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||
newOptions.generateMipmaps !== oldOptions.generateMipmaps ||
!this._opaqueRenderTarget) {
this._setupRenderTargets();
}
else {
this._opaqueRenderTarget.samples = newOptions.samples;
this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;
this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;
}
}
/**
* @returns the opaque render target texture or null if not available.
*/
getOpaqueTarget() {
return this._opaqueRenderTarget;
}
_shouldRenderAsTransmission(material) {
if (!material) {
return false;
}
if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {
return true;
}
return false;
}
_addMesh(mesh) {
this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));
// we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some
// internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)
Tools.SetImmediate(() => {
if (this._shouldRenderAsTransmission(mesh.material)) {
mesh.material.refractionTexture = this._opaqueRenderTarget;
if (this._transparentMeshesCache.indexOf(mesh) === -1) {
this._transparentMeshesCache.push(mesh);
}
}
else {
if (this._opaqueMeshesCache.indexOf(mesh) === -1) {
this._opaqueMeshesCache.push(mesh);
}
}
});
}
_removeMesh(mesh) {
mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);
delete this._materialObservers[mesh.uniqueId];
let idx = this._transparentMeshesCache.indexOf(mesh);
if (idx !== -1) {
this._transparentMeshesCache.splice(idx, 1);
}
idx = this._opaqueMeshesCache.indexOf(mesh);
if (idx !== -1) {
this._opaqueMeshesCache.splice(idx, 1);
}
}
_parseScene() {
this._scene.meshes.forEach(this._addMesh.bind(this));
// Listen for when a mesh is added to the scene and add it to our cache lists.
this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));
// Listen for when a mesh is removed from to the scene and remove it from our cache lists.
this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));
}
// When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.
_onMeshMaterialChanged(mesh) {
const transparentIdx = this._transparentMeshesCache.indexOf(mesh);
const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);
// If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list
const useTransmission = this._shouldRenderAsTransmission(mesh.material);
if (useTransmission) {
if (mesh.material instanceof PBRMaterial) {
mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;
}
if (opaqueIdx !== -1) {
this._opaqueMeshesCache.splice(opaqueIdx, 1);
this._transparentMeshesCache.push(mesh);
}
else if (transparentIdx === -1) {
this._transparentMeshesCache.push(mesh);
}
// If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list
}
else {
if (transparentIdx !== -1) {
this._transparentMeshesCache.splice(transparentIdx, 1);
this._opaqueMeshesCache.push(mesh);
}
else if (opaqueIdx === -1) {
this._opaqueMeshesCache.push(mesh);
}
}
}
/**
* @internal
* Check if the opaque render target has not been disposed and can still be used.
* @returns
*/
_isRenderTargetValid() {
return this._opaqueRenderTarget?.getInternalTexture() !== null;
}
/**
* @internal
* Setup the render targets according to the specified options.
*/
_setupRenderTargets() {
if (this._opaqueRenderTarget) {
this._opaqueRenderTarget.dispose();
}
this._opaqueRenderTarget = new RenderTargetTexture("opaqueSceneTexture", this._options.renderSize, this._scene, this._options.generateMipmaps, undefined, this._options.renderTargetTextureType);
this._opaqueRenderTarget.ignoreCameraViewport = true;
this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;
this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();
this._opaqueRenderTarget.gammaSpace = false;
this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;
this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;
this._opaqueRenderTarget.samples = this._options.samples;
this._opaqueRenderTarget.renderSprites = true;
this._opaqueRenderTarget.renderParticles = true;
this._opaqueRenderTarget.renderInLinearSpace = true;
let saveSceneEnvIntensity;
this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {
saveSceneEnvIntensity = this._scene.environmentIntensity;
this._scene.environmentIntensity = 1.0;
if (!this._options.clearColor) {
this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor, this._scene.getEngine().useExactSrgbConversions);
}
else {
opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);
}
});
this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {
this._scene.environmentIntensity = saveSceneEnvIntensity;
});
this._transparentMeshesCache.forEach((mesh) => {
if (this._shouldRenderAsTransmission(mesh.material)) {
mesh.material.refractionTexture = this._opaqueRenderTarget;
}
});
}
/**
* Dispose all the elements created by the Helper.
*/
dispose() {
this._scene._transmissionHelper = undefined;
if (this._opaqueRenderTarget) {
this._opaqueRenderTarget.dispose();
this._opaqueRenderTarget = null;
}
this._transparentMeshesCache = [];
this._opaqueMeshesCache = [];
}
}
const NAME = "KHR_materials_transmission";
/**
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md)
*/
// eslint-disable-next-line @typescript-eslint/naming-convention
export class KHR_materials_transmission {
/**
* @internal
*/
constructor(loader) {
/**
* The name of this extension.
*/
this.name = NAME;
/**
* Defines a number that determines the order the extensions are applied.
*/
this.order = 175;
this._loader = loader;
this.enabled = this._loader.isExtensionUsed(NAME);
if (this.enabled) {
loader.parent.transparencyAsCoverage = true;
}
}
/** @internal */
dispose() {
this._loader = null;
}
/**
* @internal
*/
loadMaterialPropertiesAsync(context, material, babylonMaterial) {
return GLTFLoader.LoadExtensionAsync(context, material, this.name, (extensionContext, extension) => {
const promises = new Array();
promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));
return Promise.all(promises).then(() => { });
});
}
_loadTransparentPropertiesAsync(context, material, babylonMaterial, extension) {
if (!(babylonMaterial instanceof PBRMaterial)) {
throw new Error(`${context}: Material type not supported`);
}
const pbrMaterial = babylonMaterial;
// Enables "refraction" texture which represents transmitted light.
pbrMaterial.subSurface.isRefractionEnabled = true;
// Since this extension models thin-surface transmission only, we must make IOR = 1.0
pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;
// Albedo colour will tint transmission.
pbrMaterial.subSurface.useAlbedoToTintRefraction = true;
if (extension.transmissionFactor !== undefined) {
pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;
const scene = pbrMaterial.getScene();
if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {
new TransmissionHelper({}, pbrMaterial.getScene());
}
else if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper?._isRenderTargetValid()) {
// If the render target is not valid, recreate it.
scene._transmissionHelper?._setupRenderTargets();
}
}
else {
pbrMaterial.subSurface.refractionIntensity = 0.0;
pbrMaterial.subSurface.isRefractionEnabled = false;
return Promise.resolve();
}
pbrMaterial.subSurface.minimumThickness = 0.0;
pbrMaterial.subSurface.maximumThickness = 0.0;
if (extension.transmissionTexture) {
extension.transmissionTexture.nonColorData = true;
return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture) => {
texture.name = `${babylonMaterial.name} (Transmission)`;
pbrMaterial.subSurface.refractionIntensityTexture = texture;
pbrMaterial.subSurface.useGltfStyleTextures = true;
});
}
else {
return Promise.resolve();
}
}
}
unregisterGLTFExtension(NAME);
registerGLTFExtension(NAME, true, (loader) => new KHR_materials_transmission(loader));
//# sourceMappingURL=KHR_materials_transmission.js.map