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@babylonjs/loaders

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For usage documentation please visit https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/.

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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import type { Nullable } from "@babylonjs/core/types.js"; import { GLTFLoader } from "../glTFLoader"; import type { IGLTFLoaderExtension } from "../glTFLoaderExtension"; import type { INode } from "../glTFLoaderInterfaces"; import "@babylonjs/core/Meshes/thinInstanceMesh.js"; declare module "../../glTFFileLoader" { interface GLTFLoaderExtensionOptions { /** * Defines options for the EXT_mesh_gpu_instancing extension. */ ["EXT_mesh_gpu_instancing"]: {}; } } /** * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing/README.md) * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9) */ export declare class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "EXT_mesh_gpu_instancing"; /** * Defines whether this extension is enabled. */ enabled: boolean; private _loader; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** * @internal */ loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>>; }