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@babylonjs/loaders

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The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.

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import * as GLTF1 from "../glTF/1.0"; /** * This is the entry point for the UMD module. * The entry point for a future ESM package should be index.ts */ var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined); if (typeof globalObject !== "undefined") { globalObject.BABYLON = globalObject.BABYLON || {}; globalObject.BABYLON.GLTF1 = globalObject.BABYLON.GLTF1 || {}; for (var key in GLTF1) { globalObject.BABYLON.GLTF1[key] = GLTF1[key]; } } export { GLTF1 }; //# sourceMappingURL=legacy-glTF1.js.map