@babylonjs/loaders
Version:
The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.
15 lines • 602 B
JavaScript
import * as GLTF1 from "../glTF/1.0";
/**
* This is the entry point for the UMD module.
* The entry point for a future ESM package should be index.ts
*/
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
if (typeof globalObject !== "undefined") {
globalObject.BABYLON = globalObject.BABYLON || {};
globalObject.BABYLON.GLTF1 = globalObject.BABYLON.GLTF1 || {};
for (var key in GLTF1) {
globalObject.BABYLON.GLTF1[key] = GLTF1[key];
}
}
export { GLTF1 };
//# sourceMappingURL=legacy-glTF1.js.map