@babylonjs/loaders
Version:
The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.
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TypeScript
import { Nullable } from "@babylonjs/core/types";
import { Material } from "@babylonjs/core/Materials/material";
import { IMaterial } from "../glTFLoaderInterfaces";
import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
import { GLTFLoader } from "../glTFLoader";
/** @hidden */
export declare class MSFT_minecraftMesh implements IGLTFLoaderExtension {
readonly name = "MSFT_minecraftMesh";
enabled: boolean;
private _loader;
constructor(loader: GLTFLoader);
dispose(): void;
loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
}