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@babylonjs/loaders

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The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.

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import { Nullable } from "@babylonjs/core/types"; import { Material } from "@babylonjs/core/Materials/material"; import { IMaterial } from "../glTFLoaderInterfaces"; import { IGLTFLoaderExtension } from "../glTFLoaderExtension"; import { GLTFLoader } from "../glTFLoader"; /** @hidden */ export declare class MSFT_minecraftMesh implements IGLTFLoaderExtension { readonly name = "MSFT_minecraftMesh"; enabled: boolean; private _loader; constructor(loader: GLTFLoader); dispose(): void; loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>; }