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@babylonjs/loaders

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The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.

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import { Nullable } from "@babylonjs/core/types"; import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture"; import { ITextureInfo } from "../glTFLoaderInterfaces"; import { IGLTFLoaderExtension } from "../glTFLoaderExtension"; import { GLTFLoader } from "../glTFLoader"; /** * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md) */ export declare class KHR_texture_transform implements IGLTFLoaderExtension { /** The name of this extension. */ readonly name = "KHR_texture_transform"; /** Defines whether this extension is enabled. */ enabled: boolean; private _loader; /** @hidden */ constructor(loader: GLTFLoader); /** @hidden */ dispose(): void; /** @hidden */ loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>; }