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@babylonjs/loaders

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The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.

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import { Color3, Vector3 } from "@babylonjs/core/Maths/math"; import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight"; import { PointLight } from "@babylonjs/core/Lights/pointLight"; import { SpotLight } from "@babylonjs/core/Lights/spotLight"; import { Light } from "@babylonjs/core/Lights/light"; import { GLTFLoader, ArrayItem } from "../glTFLoader"; var NAME = "KHR_lights_punctual"; var LightType; (function (LightType) { LightType["DIRECTIONAL"] = "directional"; LightType["POINT"] = "point"; LightType["SPOT"] = "spot"; })(LightType || (LightType = {})); /** * [Specification](https://github.com/KhronosGroup/glTF/blob/1048d162a44dbcb05aefc1874bfd423cf60135a6/extensions/2.0/Khronos/KHR_lights_punctual/README.md) (Experimental) */ var KHR_lights = /** @class */ (function () { /** @hidden */ function KHR_lights(loader) { /** The name of this extension. */ this.name = NAME; /** Defines whether this extension is enabled. */ this.enabled = true; this._loader = loader; } /** @hidden */ KHR_lights.prototype.dispose = function () { delete this._loader; delete this._lights; }; /** @hidden */ KHR_lights.prototype.onLoading = function () { var extensions = this._loader.gltf.extensions; if (extensions && extensions[this.name]) { var extension = extensions[this.name]; this._lights = extension.lights; } }; /** @hidden */ KHR_lights.prototype.loadNodeAsync = function (context, node, assign) { var _this = this; return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) { return _this._loader.loadNodeAsync(context, node, function (babylonMesh) { var babylonLight; var light = ArrayItem.Get(extensionContext, _this._lights, extension.light); var name = light.name || babylonMesh.name; switch (light.type) { case LightType.DIRECTIONAL: { babylonLight = new DirectionalLight(name, Vector3.Backward(), _this._loader.babylonScene); break; } case LightType.POINT: { babylonLight = new PointLight(name, Vector3.Zero(), _this._loader.babylonScene); break; } case LightType.SPOT: { var babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, _this._loader.babylonScene); babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2; babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2; babylonLight = babylonSpotLight; break; } default: { throw new Error(extensionContext + ": Invalid light type (" + light.type + ")"); } } babylonLight.falloffType = Light.FALLOFF_GLTF; babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White(); babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity; babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range; babylonLight.parent = babylonMesh; GLTFLoader.AddPointerMetadata(babylonLight, extensionContext); assign(babylonMesh); }); }); }; return KHR_lights; }()); export { KHR_lights }; GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_lights(loader); }); //# sourceMappingURL=KHR_lights_punctual.js.map