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@babylonjs/loaders

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The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.

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import { Nullable } from "@babylonjs/core/types"; import { IScene } from "../glTFLoaderInterfaces"; import { IGLTFLoaderExtension } from "../glTFLoaderExtension"; import { GLTFLoader } from "../glTFLoader"; /** * [Specification](https://github.com/KhronosGroup/glTF/blob/eb3e32332042e04691a5f35103f8c261e50d8f1e/extensions/2.0/Khronos/EXT_lights_image_based/README.md) (Experimental) */ export declare class EXT_lights_image_based implements IGLTFLoaderExtension { /** The name of this extension. */ readonly name = "EXT_lights_image_based"; /** Defines whether this extension is enabled. */ enabled: boolean; private _loader; private _lights?; /** @hidden */ constructor(loader: GLTFLoader); /** @hidden */ dispose(): void; /** @hidden */ onLoading(): void; /** @hidden */ loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>>; private _loadLightAsync; }