@babylonjs/loaders
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The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.
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TypeScript
import { GLTFLoaderExtension } from "./glTFLoader";
import { IGLTFRuntime } from "./glTFLoaderInterfaces";
import { Material } from "@babylonjs/core/Materials/material";
/** @hidden */
export declare class GLTFMaterialsCommonExtension extends GLTFLoaderExtension {
constructor();
loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError: (message: string) => void): boolean;
loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
private _loadTexture;
}