@babylonjs/gui
Version:
For usage documentation please visit the [GUI documentation](https://doc.babylonjs.com/features/featuresDeepDive/gui/).
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TypeScript
import { type TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
import { type AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
import { type Scene } from "@babylonjs/core/scene.js";
import { Button3D } from "./button3D.js";
/**
* Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
*/
export declare class MeshButton3D extends Button3D {
/** @internal */
protected _currentMesh: Mesh;
/**
* Creates a new 3D button based on a mesh
* @param mesh mesh to become a 3D button
* @param name defines the control name
*/
constructor(mesh: Mesh, name?: string);
protected _getTypeName(): string;
protected _createNode(scene: Scene): TransformNode;
protected _affectMaterial(mesh: AbstractMesh): void;
}