@babylonjs/gui
Version:
For usage documentation please visit the [GUI documentation](https://doc.babylonjs.com/features/featuresDeepDive/gui/).
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TypeScript
import { type Control } from "../../2D/controls/control.js";
import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
import { type Nullable } from "@babylonjs/core/types.js";
import { Control3D } from "./control3D.js";
/**
* The base class for controls that display content
*/
export declare class ContentDisplay3D extends Control3D {
private _content;
protected _facadeTexture: Nullable<AdvancedDynamicTexture>;
protected _contentResolution: number | {
width: number;
height: number;
};
protected _contentScaleRatio: number;
protected _contentScaleRatioY?: number;
/**
* Gets or sets the GUI 2D content used to display the button's facade
*/
get content(): Control;
set content(value: Control);
protected _setFacadeTextureScaling(): void;
/**
* Gets or sets the texture resolution used to render content (512 by default)
*/
get contentResolution(): number | {
width: number;
height: number;
};
set contentResolution(value: number | {
width: number;
height: number;
});
protected _disposeFacadeTexture(): void;
protected _resetContent(): void;
/**
* Apply the facade texture (created from the content property).
* This function can be overloaded by child classes
* @param facadeTexture defines the AdvancedDynamicTexture to use
*/
protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
}