@babylonjs/gui
Version:
For usage documentation please visit the [GUI documentation](https://doc.babylonjs.com/features/featuresDeepDive/gui/).
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TypeScript
import { type ICanvasGradient, type ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
import { BaseGradient } from "./BaseGradient.js";
/**
* Gradient along a line that connects two coordinates.
* These coordinates are relative to the canvas' space, not to any control's space.
* @see https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/createLinearGradient
*/
export declare class LinearGradient extends BaseGradient {
private _x0;
private _y0;
private _x1;
private _y1;
/**
* Creates a new linear gradient
* @param x0
* @param y0
* @param x1
* @param y1
*/
constructor(x0?: number, y0?: number, x1?: number, y1?: number);
protected _createCanvasGradient(context: ICanvasRenderingContext): ICanvasGradient;
/** X axis coordinate of the starting point in the line */
get x0(): number;
/** X axis coordinate of the ending point in the line */
get x1(): number;
/** Y axis coordinate of the starting point in the line */
get y0(): number;
/** Y axis coordinate of the ending point in the line */
get y1(): number;
/**
* Class name of the gradient
* @returns the class name of the gradient
*/
getClassName(): string;
/**
* Serializes this gradient
* @param serializationObject the object to serialize to
*/
serialize(serializationObject: any): void;
/**
* Parses a gradient from a serialization object
* @param serializationObject the object to parse from
*/
parse(serializationObject: any): void;
}