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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js"; import type { Mesh } from "@babylonjs/core/Meshes/mesh.js"; import { TouchButton3D } from "./touchButton3D.js"; /** * Class used to create an interactable object. It's a touchable 3D button using a mesh coming from the current scene * @since 5.0.0 */ export declare class TouchMeshButton3D extends TouchButton3D { /** @internal */ protected _currentMesh: Mesh; /** * Creates a new 3D button based on a mesh * @param mesh mesh to become a 3D button. By default this is also the mesh for near interaction collision checking * @param name defines the control name */ constructor(mesh: Mesh, name?: string); protected _getTypeName(): string; protected _createNode(): TransformNode; protected _affectMaterial(mesh: AbstractMesh): void; }