UNPKG

@babylonjs/gui

Version:

Babylon.js GUI module =====================

96 lines (95 loc) 3.24 kB
import type { Nullable } from "@babylonjs/core/types.js"; import { Observable } from "@babylonjs/core/Misc/observable.js"; import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import type { Scene } from "@babylonjs/core/scene.js"; import { Control3D } from "./control3D.js"; import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js"; import { MRDLSliderBarMaterial } from "../materials/mrdl/mrdlSliderBarMaterial.js"; import { MRDLSliderThumbMaterial } from "../materials/mrdl/mrdlSliderThumbMaterial.js"; import { MRDLBackplateMaterial } from "../materials/mrdl/mrdlBackplateMaterial.js"; /** * Class used to create a slider in 3D */ export declare class Slider3D extends Control3D { /** * Base Url for the models. */ static MODEL_BASE_URL: string; /** * File name for the 8x4 model. */ static MODEL_FILENAME: string; private _sliderBackplate; private _sliderBackplateMaterial; private _sliderBarMaterial; private _sliderThumbMaterial; private _sliderThumb; private _sliderBar; private _sliderBackplateVisible; private _minimum; private _maximum; private _value; private _step; private _draggedPosition; /** Observable raised when the sldier value changes */ onValueChangedObservable: Observable<number>; /** * Creates a new slider * @param name defines the control name * @param sliderBackplateVisible defines if the control has a backplate, default is false */ constructor(name?: string, sliderBackplateVisible?: boolean); /** * Gets the mesh used to render this control */ get mesh(): Nullable<AbstractMesh>; /** Gets or sets minimum value */ get minimum(): number; set minimum(value: number); /** Gets or sets maximum value */ get maximum(): number; set maximum(value: number); /** Gets or sets step value */ get step(): number; set step(value: number); /** Gets or sets current value */ get value(): number; set value(value: number); protected get start(): number; protected get end(): number; /** * Gets the slider bar material used by this control */ get sliderBarMaterial(): MRDLSliderBarMaterial; /** * Gets the slider thumb material used by this control */ get sliderThumbMaterial(): MRDLSliderThumbMaterial; /** * Gets the slider backplate material used by this control */ get sliderBackplateMaterial(): MRDLBackplateMaterial; /** * Gets the slider bar mesh used by this control */ get sliderBar(): AbstractMesh; /** * Gets the slider thumb mesh used by this control */ get sliderThumb(): AbstractMesh; /** * Gets the slider backplate mesh used by this control */ get sliderBackplate(): AbstractMesh; /** Sets a boolean indicating if the control is visible */ set isVisible(value: boolean); protected _createNode(scene: Scene): TransformNode; protected _affectMaterial(mesh: AbstractMesh): void; private _createBehavior; private _convertToPosition; private _convertToValue; /** * Releases all associated resources */ dispose(): void; }