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@babylonjs/gui

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Babylon.js GUI module =====================

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import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js"; import { Container3D } from "./container3D.js"; import { VolumeBasedPanel } from "./volumeBasedPanel.js"; /** * Class used to create a container panel deployed on the surface of a plane */ export class PlanePanel extends VolumeBasedPanel { _mapGridNode(control, nodePosition) { const mesh = control.mesh; if (!mesh) { return; } control.position = nodePosition.clone(); const target = TmpVectors.Vector3[0]; target.copyFrom(nodePosition); switch (this.orientation) { case Container3D.FACEORIGIN_ORIENTATION: case Container3D.FACEFORWARD_ORIENTATION: target.addInPlace(new Vector3(0, 0, 1)); mesh.lookAt(target); break; case Container3D.FACEFORWARDREVERSED_ORIENTATION: case Container3D.FACEORIGINREVERSED_ORIENTATION: target.addInPlace(new Vector3(0, 0, -1)); mesh.lookAt(target); break; } } } //# sourceMappingURL=planePanel.js.map