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@babylonjs/gui

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Babylon.js GUI module =====================

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import type { Scene } from "@babylonjs/core/scene.js"; import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import type { Nullable } from "@babylonjs/core/types.js"; import { DefaultBehavior } from "../behaviors/defaultBehavior.js"; import { TouchHolographicMenu } from "./touchHolographicMenu.js"; /** * NearMenu that displays buttons and follows the camera * @since 5.0.0 */ export declare class NearMenu extends TouchHolographicMenu { /** * Base Url for the assets. */ private static _ASSETS_BASE_URL; /** * File name for the close icon. */ private static _PIN_ICON_FILENAME; private _pinButton; private _dragObserver; private _defaultBehavior; /** * Regroups all mesh behaviors for the near menu */ get defaultBehavior(): DefaultBehavior; private _isPinned; /** * Indicates if the near menu is world-pinned */ get isPinned(): boolean; set isPinned(value: boolean); private _createPinButton; protected _createNode(scene: Scene): Nullable<TransformNode>; protected _finalProcessing(): void; /** * Creates a near menu GUI 3D control * @param name name of the near menu */ constructor(name?: string); /** * Disposes the near menu */ dispose(): void; }