@babylonjs/gui
Version:
Babylon.js GUI module =====================
45 lines (44 loc) • 1.32 kB
TypeScript
import type { Scene } from "@babylonjs/core/scene.js";
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
import type { Nullable } from "@babylonjs/core/types.js";
import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
import { TouchHolographicMenu } from "./touchHolographicMenu.js";
/**
* NearMenu that displays buttons and follows the camera
* @since 5.0.0
*/
export declare class NearMenu extends TouchHolographicMenu {
/**
* Base Url for the assets.
*/
private static _ASSETS_BASE_URL;
/**
* File name for the close icon.
*/
private static _PIN_ICON_FILENAME;
private _pinButton;
private _dragObserver;
private _defaultBehavior;
/**
* Regroups all mesh behaviors for the near menu
*/
get defaultBehavior(): DefaultBehavior;
private _isPinned;
/**
* Indicates if the near menu is world-pinned
*/
get isPinned(): boolean;
set isPinned(value: boolean);
private _createPinButton;
protected _createNode(scene: Scene): Nullable<TransformNode>;
protected _finalProcessing(): void;
/**
* Creates a near menu GUI 3D control
* @param name name of the near menu
*/
constructor(name?: string);
/**
* Disposes the near menu
*/
dispose(): void;
}