@babylonjs/gui
Version:
Babylon.js GUI module =====================
50 lines (49 loc) • 1.57 kB
TypeScript
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
import type { Scene } from "@babylonjs/core/scene.js";
import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
import { Control3D } from "./control3D.js";
/**
* Class used to create a holographic backplate in 3D
* @since 5.0.0
*/
export declare class HolographicBackplate extends Control3D {
private _shareMaterials;
/**
* Base Url for the button model.
*/
static MODEL_BASE_URL: string;
/**
* File name for the button model.
*/
static MODEL_FILENAME: string;
private _model;
private _material;
/**
* Rendering ground id of the backplate mesh.
*/
set renderingGroupId(id: number);
get renderingGroupId(): number;
/**
* Gets the material used by the backplate
*/
get material(): FluentBackplateMaterial;
/**
* Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
*/
get shareMaterials(): boolean;
/**
* Creates a new holographic backplate
* @param name defines the control name
* @param _shareMaterials
*/
constructor(name?: string, _shareMaterials?: boolean);
protected _getTypeName(): string;
protected _createNode(scene: Scene): TransformNode;
private _createMaterial;
protected _affectMaterial(mesh: Mesh): void;
/**
* Releases all associated resources
*/
dispose(): void;
}